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Good morning! Today we will talk about #Unity and one #Indie game coming this year. The article describes destruction of the game's terrain.

Here is short intro:
One of the biggest challenges was to make sure the destructible terrain doesn't have too much of a performance hit on the game. You can easily disable graphics settings, but you can't disable a core feature of the game! We first tried breaking the terrain real-time, but that proved to be very costly. So the way it works now is that we pre-slice the destructible 3D models into smaller 3D models. This is done before we load a level. How fine-grained we slice the blocks is configurable, so we can have different types of blocks breaking into larger or smaller chunks. We use this to visually differentiate the various types of blocks we have: some types of blocks are really hard and break in smaller chunks, while some are more brittle and break into larger pieces.

https://madewith.unity.com/sites/default/files/4_1.gif


Full article is Here:
https://madewith.unity.com/en/stories/destructible-terrain-in-antegods
#Minecraft tries to be less #Indie and more #Microsoft
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