Good morning! Today we will talk about #Unity and one #Indie game coming this year. The article describes destruction of the game's terrain.
Here is short intro:
One of the biggest challenges was to make sure the destructible terrain doesn't have too much of a performance hit on the game. You can easily disable graphics settings, but you can't disable a core feature of the game! We first tried breaking the terrain real-time, but that proved to be very costly. So the way it works now is that we pre-slice the destructible 3D models into smaller 3D models. This is done before we load a level. How fine-grained we slice the blocks is configurable, so we can have different types of blocks breaking into larger or smaller chunks. We use this to visually differentiate the various types of blocks we have: some types of blocks are really hard and break in smaller chunks, while some are more brittle and break into larger pieces.
https://madewith.unity.com/sites/default/files/4_1.gif
Full article is Here:
https://madewith.unity.com/en/stories/destructible-terrain-in-antegods
Here is short intro:
One of the biggest challenges was to make sure the destructible terrain doesn't have too much of a performance hit on the game. You can easily disable graphics settings, but you can't disable a core feature of the game! We first tried breaking the terrain real-time, but that proved to be very costly. So the way it works now is that we pre-slice the destructible 3D models into smaller 3D models. This is done before we load a level. How fine-grained we slice the blocks is configurable, so we can have different types of blocks breaking into larger or smaller chunks. We use this to visually differentiate the various types of blocks we have: some types of blocks are really hard and break in smaller chunks, while some are more brittle and break into larger pieces.
https://madewith.unity.com/sites/default/files/4_1.gif
Full article is Here:
https://madewith.unity.com/en/stories/destructible-terrain-in-antegods
Sound makes your game better, so check this out:
#gamedev #music #creativecommons #indie
https://www.reddit.com/r/gamedev/comments/9tu2s7/i_make_orchestral_electronic_music_that_im_giving/?utm_source=reddit-android
#gamedev #music #creativecommons #indie
https://www.reddit.com/r/gamedev/comments/9tu2s7/i_make_orchestral_electronic_music_that_im_giving/?utm_source=reddit-android
reddit
I make orchestral/ electronic music that I'm giving away free with...
Hi, I make music that I'm giving away for free under a Creative Commons attribution license. Feel free to use them however you like! All of the...
Yes, this is how it works for #Indie Developers: #Apple, #Google, #Microsoft and anyone else doesn't give a shit about you:
https://www.reddit.com/r/gamedev/comments/ch8wuw/psa_before_announcing_your_game_make_sure_to/
https://www.reddit.com/r/gamedev/comments/ch8wuw/psa_before_announcing_your_game_make_sure_to/
Reddit
From the gamedev community on Reddit: PSA: Before announcing your game, make sure to register the game's name on all other platforms…
Explore this post and more from the gamedev community
Be careful, #Indie
https://www.gamespot.com/articles/indie-games-receiving-takedown-notices-over-phrase/1100-6472058/
https://www.gamespot.com/articles/indie-games-receiving-takedown-notices-over-phrase/1100-6472058/
GameSpot
Indie Games Receiving Takedown Notices Over Phrase "Choose Your Own Adventure"
The owners of the "Choose Your Own Adventure" branding are going after any developers who use the phrase in-game, including smaller titles on itch.io.