GameDev Pulse
3.37K subscribers
3.3K photos
612 videos
30 files
2.87K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
加入频道
A better posterization shader with color ramp (+ pixelization to achieve retro look)

#Shaders@GameDEV
#GodotEngine@GameDEV
🔥12
The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)

Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible

#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
🔥112
Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).

The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.

But this one runs even on a phone. And it's beyond screen space!

https://www.shadertoy.com/view/X3XfRM

#Shaders@GameDEV
#GlobalIllumination@GameDEV
9
This media is not supported in your browser
VIEW IN TELEGRAM
One fella made a complex weather system and then a local weather system for this game!

#IndieGames@GameDEV
#Shaders@GameDEV
#VFX@GameDEV
🔥152
Bent Normals in Godot 4.5:

The first one is the new Bent Normals setup, the right one is without Bent Normals.

1. The new feature allows much better lighting with fairly cheap self-shadowing and no light leaking. It's still worse than RT, but much better than just Ambient Occlusion.

2. It's being used with AO, not as the replacement of it. Inside the shader I don't even have extra maps, I use Normal and AO + scaling to make Bent Normals.

#GodotEngine@GameDEV
#Shaders@GameDEV
#Rendering@GameDEV
11👍2