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#Godot 4 will have better anisotropy settings for GIProbe, so it will be possible to avoid parasite lighting behind obstacles. Which is a very common issue even for AAA games 🤔😏

PS. And the whole GI can be rendered in real-time, even the famous TPS Demo is already ported.

#GodotEngine #GameDev #GlobalIllumination #Rendering

https://twitter.com/reduzio/status/1179567606476558337
#GodotEngine TPS Demo: The improved GI allows you to make the most complicated lighting, that can be calculated dynamically!

#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
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Yep, and this is why you need #GlobalIllumination

UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks

#Unity #Godot #UE #UnrealEngine #Lumen
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Godot SDFGI plan for 4.1.pdf
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New #SDFGI notes: Juan announced, that his #GlobalIllumination will only be truly updated in Godot 4.1, not 4.0

So... waiting for #Godot?
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Do you like #GlobalIllumination? Cause modern game engines do: #Unigine showcased their new PSDGI (Panorama Space Dynamic Global Illumination). It works with all GPU vendors and is reasonably fast compared to previous techniques.

It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.

https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
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The new HDDAGI #GlobalIllumination for #GodotEngine is a one click solution that just works... just not always!

Currently the blocker for this feature is Intel compatibility — there are certain issues making it unusable on their GPUs. So it's unclear if they will make it in 4.3 or later.

#Godot4 #Rendering
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Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).

The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.

But this one runs even on a phone. And it's beyond screen space!

https://www.shadertoy.com/view/X3XfRM

#Shaders@GameDEV
#GlobalIllumination@GameDEV
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