#Godot 4 will have better anisotropy settings for GIProbe, so it will be possible to avoid parasite lighting behind obstacles. Which is a very common issue even for AAA games 🤔😏
PS. And the whole GI can be rendered in real-time, even the famous TPS Demo is already ported.
#GodotEngine #GameDev #GlobalIllumination #Rendering
https://twitter.com/reduzio/status/1179567606476558337
PS. And the whole GI can be rendered in real-time, even the famous TPS Demo is already ported.
#GodotEngine #GameDev #GlobalIllumination #Rendering
https://twitter.com/reduzio/status/1179567606476558337
Twitter
Juan Linietsky
If your game requires it, it will be possible in Godot 4.0 to control GIProbe anisotropy. This largely reduces light leaking in GIProbes at the cost of a bit of performance. It will be disabled by default. https://t.co/1u0Ciyddyf
#GodotEngine TPS Demo: The improved GI allows you to make the most complicated lighting, that can be calculated dynamically!
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
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Yep, and this is why you need #GlobalIllumination
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
UE5 is the best with Lumen
Godot 4 has #SDFGI + SSIL
Unity suck cocks
#Unity #Godot #UE #UnrealEngine #Lumen
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Godot SDFGI plan for 4.1.pdf
2 MB
New #SDFGI notes: Juan announced, that his #GlobalIllumination will only be truly updated in Godot 4.1, not 4.0
So... waiting for #Godot?
So... waiting for #Godot?
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Good overview of #UE5 technologies and their use in modern games:
https://www.youtube.com/watch?v=SxpSCr8wPbc
#UnrealEngine #Raytracing #GlobalIllumination
https://www.youtube.com/watch?v=SxpSCr8wPbc
#UnrealEngine #Raytracing #GlobalIllumination
YouTube
Unreal Engine 5 First Generation Games: Brilliant Visuals & Growing Pains
First revealed back in 2020, Unreal Engine 5 promised next generation detail and lighting quality - and since then, the technology has only got better and better. Three years on, we're finally getting to play actual games using cutting-edge tech like Lumen…
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Do you like #GlobalIllumination? Cause modern game engines do: #Unigine showcased their new PSDGI (Panorama Space Dynamic Global Illumination). It works with all GPU vendors and is reasonably fast compared to previous techniques.
It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.
https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
It's not yet clear how it works, but they mentioned Raymarching mode for the Environment Probe light source + spatial temporal denoiser.
https://www.youtube.com/watch?v=xpBNGzPVItk #GameEngines
YouTube
Panorama Space Dynamic Global Illumination (PSDGI) - UNIGINE 2 Real-Time 3D Engine
We have invented Panorama Space Dynamic Global Illumination (PSDGI) technology for UNIGINE 2 real-time 3D engine. Available starting from the 2.17 SDK release, including free Community edition.
Key features:
* Great visual quality
* Reasonable performance…
Key features:
* Great visual quality
* Reasonable performance…
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The new HDDAGI #GlobalIllumination for #GodotEngine is a one click solution that just works... just not always!
Currently the blocker for this feature is Intel compatibility — there are certain issues making it unusable on their GPUs. So it's unclear if they will make it in 4.3 or later.
#Godot4 #Rendering
Currently the blocker for this feature is Intel compatibility — there are certain issues making it unusable on their GPUs. So it's unclear if they will make it in 4.3 or later.
#Godot4 #Rendering
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I know, you like #GlobalIllumination and all the abbreviations it caused: RTGI, SDFGI, or HDDAGI, but here is yet another one on Radiance Cascades:
https://jason.today/rc #GPU #GameDev #Rendering
https://jason.today/rc #GPU #GameDev #Rendering
jason.today
Building Real-Time Global Illumination: Radiance Cascades
An interactive walkthrough of implementing radiance cascades, a technique for real-time noiseless global illumination.
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Radiance Cascades Global Illumination (the one that will probably be a part of the upcoming Godot solution, mixed with their Voxel-based HDDAGI).
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
The initial solution of Radiance Cascades for 3D lighting was created by Path of Exiles 2 developers. And by Alexander Sannikov, who posted his experiments for the last couple of years.
But this one runs even on a phone. And it's beyond screen space!
https://www.shadertoy.com/view/X3XfRM
#Shaders@GameDEV
#GlobalIllumination@GameDEV
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How about Global Illumination but fast?
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=dmdyqzelBIY
#RTXoff@GameDEV
#GlobalIllumination@GameDEV
#Rendering@GameDEV
YouTube
Global Illumination for Poor People | TurboGI Devlog
Links:
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
Website - https://www.zenteon.co/
ReShade Download - https://reshade.me/
Discord - https://discord.com/invite/Q9RKq3jjMM
Patreon - https://patreon.com/zenteon
Github - https://github.com/Zenteon/
00:00 - GPU Rant
00:57 - Technique Overview
01:36 …
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