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Another news is from #NVIDIA camp: they've lost all the patience and making a FOSS library to support #Raytracing on wider range of engines and games!

It's under MIT License and cross-platform. So, very uncommon for NVIDIA, that stands for proprietary solutions.

https://github.com/NVIDIAGameWorks/KickstartRT
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Dying Light 2 was (in my opinion) the best #Raytracing game: developers never tried to burn players eyes with too many reflections, but instead, took care of shadows, GI, and reflections very carefully. Of course, console versions of the game are much less advanced in this area, so you need an RTX-compatible PC to turn all these features on.

https://www.youtube.com/watch?v=I5sh0FhUF5s
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Graphics engineer found that Portal RTX isn't actually limited by Raytracing in general even on Radeon 6000 cards. So, if you guessed that the game's performance is a joke – you were right!

Instead, the game is ridiculously poorly optimized in totally different areas, so it's low performance on any GPU is kinda intentional:

There's a huge ubershader, that somehow makes way too many operations outside Raytracing pipeline. It is either a system-wise driver bug in general or API bug.

https://twitter.com/JirayD/status/1601036292380250112

#RTX #Nvidia #Raytracing #Radeon #GPU
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This is how you can completely ruin the art direction of the game by adding Raytracing mindlessly. The first one is technically correct, but soulless shit.

The original (second image) is exactly how it was intentionally designed (before the recent "update").

#TheWitcher3 #RTX #Raytracing #CDPR
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NVIDIA Remix is now MIT: you need to use an RTX card to run it, but games can be exported to be compatible with Radeon and Intel. Remix can be used to turn old DX8/9 games into modern formats of rendering.

VIDEO: https://www.youtube.com/watch?v=Gr6VOrKiXwU

ARTICLE: https://www.nvidia.com/en-us/geforce/news/rtx-remix-runtime-open-source-download/

GITHUB: https://github.com/NVIDIAGameWorks/rtx-remix

#NVIDIA #RTX #Raytracing #Retrogames
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