GameDev Pulse
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gdce13_lagarde_harduin_light.pdf
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The GDC presentation on Rendering, Materials, and Lights in the game! It's amazing how certain features are still valuable and usable over a decade later.
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
#Rendering@GameDEV
#ArtDirection@GameDEV
#GDC@GameDEV
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Have you heard that Unreal Engine 5 isn't THAT BAD and haters are wrong... but so are many AAA developers. And here are some fixes!
https://www.youtube.com/watch?v=Vzz8_O3PIUg
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Optimization@GameDEV
https://www.youtube.com/watch?v=Vzz8_O3PIUg
#UnrealEngine@GameDEV
#Rendering@GameDEV
#Optimization@GameDEV
YouTube
Unreal Engine Sucks? You're doing it wrong
In this video we break down common misconceptions, workflows and go over how nanite can solve our optimization problems WHEN properly utilized.
Ascendant Dawn's Channel:
https://www.youtube.com/@UCBQrMsAHgv61U-sRNUY6Kzw
Timecodes
00:00 - Overview
02:10…
Ascendant Dawn's Channel:
https://www.youtube.com/@UCBQrMsAHgv61U-sRNUY6Kzw
Timecodes
00:00 - Overview
02:10…
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There are nice little details I didn't know about how they pulled off Mirrors Edge in 2008:
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
https://www.youtube.com/watch?v=M8IYmXLRVSc
#Rendering@GameDEV
#GameDesign@GameDEV
YouTube
First Person Games still don't look this good 8K Gaming!
Mirror's Edge in 8K looks better than a LOT of new games, this is crazy. DICE did an excellent job with the art style and movement. Let's dive in and take a look! Leave a LIKE and a comment, thanks for watching.
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Path Tracing can be actually used with low settings and you still gonna get a decent looking game with much better overall visuals
#Raytracing@GameDEV
#Rendering@GameDEV
#Raytracing@GameDEV
#Rendering@GameDEV
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Yeah, I can relate: the art direction always wins and modern gaming is often BLAND AF.
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
But they are also unable to make anything meaningful with the UI, immersive elements, animations, and AI. The things that work in the original Stalker trilogy, METRO games, and many other similar projects.
https://www.youtube.com/watch?v=jef3zeB1Z9M
#ArtDirection@GameDEV
#Rendering@GameDEV
#UnrealEngine@GameDEV
YouTube
Why STALKER 2 (and UE5) are a massive disappointment
A superficial and unfair analysis, first impressions, and overall sentiment on the brand new STALKER 2 (GSC Game World) after more than 16 years of mod-developer-powered life support. We’re going to look at STALKER 2 as a game but also STALKER 2 as an Unreal…
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Simon noticed that in Anno 1800 there is a fixed sun position enabled by default, making the sun always light up the scene from right to left, leaving fairly long shadows and making buildings more distinguishable.
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
On the right you can see what happens with more realistic stable sun positioning. It is harder to look and track each separate part of the city.
Which means: don't be afraid to break rules, don't rely on realism fully. Sometimes it may sound odd, it may be unreal, but still does the job better.
#Rendering@GameDEV
#RTS@GameDEV
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Path Tracing is a very questionable direction for a real game. It looks cool and that's basically it.
#Hardware@GameDEV
#Rendering@GameDEV
#Hardware@GameDEV
#Rendering@GameDEV
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Our lord and savior is back and he teaches Blender Eevee this time:
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
https://www.youtube.com/watch?v=-gW6vk_OuNQ
#Blender@GameDEV
#Tutorials@GameDEV
#Rendering@GameDEV
YouTube
How to use Eevee - Full Blender Course
This is a complete course for understanding how to use the Eevee rendering engine in Blender. Eevee is an (almost) real-time rendering engine. So you can render animation sequences in minutes rather than days with Cycles. This video will take complete beginners…
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An overview of 3D games and technologies behind them:
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=SWlRy9lUAvs
#Rendering@GameDEV
#RetroGames@GameDEV
YouTube
My Quest to find the First 3D Video Game
Join me on an epic quest to find the first 3D video game. Let me know your pick.
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
Raycaster tutorials: https://www.youtube.com/watch?v=gYRrGTC7GtA&t=594s
Doom tutorials: https://www.youtube.com/watch?v=huMO4VQEwPc&t=51s
Myst interview: https://www.yout…
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