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#RTX works, I must say. After a few days with RTX 2060, it becomes so clear, that you starting to google for more games with that technology. And with #RTXon guys from #NVIDIA just got 5% bigger market share in Q3 of 2019, reached 73% in units and even more in revenue.
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
Hey, folks! Here is the test in 4K with insane 1024 samples and Full GI with up to 128 bounces to compare #CUDA, #RTX and CPU cores with each other. And fancy Studio Driver with simple Game Ready Driver by #NVIDIA.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
#Microsoft Announces #DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce #RTX
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate/
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate/
Nvidia
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce RTX
Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
Raytracing is a big deal right now, let's use it properly!
#RTX #RTXon #Raytracing #Weird
http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
#RTX #RTXon #Raytracing #Weird
http://kylehalladay.com/blog/2020/05/20/Rendering-With-Notepad.html
Kylehalladay
Kyle Halladay - Ray Tracing In Notepad.exe At 30 FPS
I build shaders, renderers, games, and other stuff that's fun to stare at.
X86 isn't required for high-end gaming: #NVIDIA showcased their new #RTX machine on ARM CPU!
https://www.youtube.com/watch?v=VBfci5hYN1c
https://www.youtube.com/watch?v=VBfci5hYN1c
YouTube
Arm is RTX ON! NVIDIA GDC 2021 Demos
These demos are being run on a GeForce RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor.
The first demo is from Wolfenstein: Youngblood, built in partnership with MachineGames and Bethesda Softworks. An Arm version of this game is not planned…
The first demo is from Wolfenstein: Youngblood, built in partnership with MachineGames and Bethesda Softworks. An Arm version of this game is not planned…
Raytraced_Shadows_in_Call_of_Duty_Modern_Warfare.pdf
99.2 MB
#Raytracing can bring visual fidelity to games, but let's see, how it works! Here's the official #CallofDuty Modern Warfare lecture to describe their approach to shadows!
#RTX #GameDEV
#RTX #GameDEV
OK, this is amazing: another sceintific study, but about #Computer #Hardware cooling!
https://www.youtube.com/watch?v=g4lHgSMBf80
#NVIDIA #RTX #Science
https://www.youtube.com/watch?v=g4lHgSMBf80
#NVIDIA #RTX #Science
YouTube
Cutting an NVIDIA RTX 4090 in Half with a Water Jet: The Science of Cooling
Sponsor: Get 10% off Squarespace purchases (https://geni.us/BqEpf)
We met with NVIDIA's thermal engineering team to cut an RTX 4090 Founders Edition cooler (not GPU or PCB) in half with a water jet. This was for science, as it allows us to see inside the…
We met with NVIDIA's thermal engineering team to cut an RTX 4090 Founders Edition cooler (not GPU or PCB) in half with a water jet. This was for science, as it allows us to see inside the…
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