#Xenko Game Engine is now #Stride. Why the heck?! They needed it to join Net Foundation!
http://stride3d.net/blog/xenko-has-been-renamed-to-stride/
http://stride3d.net/blog/xenko-has-been-renamed-to-stride/
stride3d.net
Stride Game Engine - Xenko has been renamed to Stride
The Xenko game engine has been renamed to Stride. From now on, all source code, blogs and tutorials will use the name ‘Stride’ instead of ‘Xenko’.Why the nam...
#Stride game engine has been updated, meet 4.1:
– .NET 6 support and VS 2022 plugin
– Stride 4.1 leverages the power of .NET 6
– Support for C# 10
– Dithered shadows for semi-transparent materials
– Physics constraints
– Bullet constraints wrapped around in easy to use functionality
– Editor gizmos for physics constraints
– Physics performance optimization
– ACES tonemaping
– Fog image effect
– Outline image effect
– Improved editor gizmos
http://stride3d.net/blog/release-stride-4-1
#gameengines #stride3d #xenko
– .NET 6 support and VS 2022 plugin
– Stride 4.1 leverages the power of .NET 6
– Support for C# 10
– Dithered shadows for semi-transparent materials
– Physics constraints
– Bullet constraints wrapped around in easy to use functionality
– Editor gizmos for physics constraints
– Physics performance optimization
– ACES tonemaping
– Fog image effect
– Outline image effect
– Improved editor gizmos
http://stride3d.net/blog/release-stride-4-1
#gameengines #stride3d #xenko
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