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Unreal Engine 5.5 will support skeletal meshes with Nanite virtual geometry. The feature will be in preview (so for real games it's expected to be at least after ~5.7).

But it's still extremely impressive: Nanite is now supported for vegetation, landscapes, static meshes, and tesselation-like depth effect from the material itself. Animated characters are the last missing piece.

https://www.youtube.com/watch?v=-I1Y0s_tZa0 #UE5 #UnrealEngine
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