GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Another environment design demo from indie developer Wojtek Pe #GodotEngine #Godot #LevelDesign #LevelArt #GameArt
Use proper terms in your portfolio!

#LevelDesign vs #LevelArt – jobs where your goal is to build layouts, measure sizes, scatter points of interest are Level Design. But textures, foliage, etc are related to Level Art or Environmental Art, Lighting is a separate job, VFX and shaders are Technical Artists job, etc.

If your job is somehow to do both in a big studio, try to focus and master one keeping another as plan b.
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And here is how work on Sniper Elite 4 (2017) shifted from #LevelDesign to #LevelArt

Noticed, that even in late phases there were Level Design changes too? 😉
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#LevelDesign vs #LevelArt by Laura Mas Maury from A Plague Tale: Requiem
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Best of #Blocktober (#LevelDesign vs #LevelArt) challenge - one of the best ways to explain what's the difference between these two roles
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Ages ago I was working on a mobile game and one of the stages of map development and upgrades was to create blurry shots to check for visual clarity on hotspots.

Human eyes are not seeing the full resolution all the time and peripherical view has even worse level of details (but higher response rate), which makes it crucial to keep all possibilities clear for the player in every hotspot of the map.

Here the sandy surface is matching floors and serves as the guideline: players can easily follow those bright lines and spots to get into other hotspots. Shadows on the contrary suggest hiding spots or blockers of the path.

#LevelDesign #LevelArt #GameDesign #Tutorials
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#LevelDesign vs #LevelArt of Jedi Survivor by Simon Isacsson Andersen
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There's only one rock in Halo 3 (The Covenant level): it was rotated, scaled, and moved around many times but the model is only one throughout the whole level.

#LevelArt #GameArt
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#LevelDesign vs #LevelArt — know the difference! 😊

#GameArt
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GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!

It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.

There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world

The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.

#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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Temple of Monte Grisa (Trieste, Italy). Architect: Antonio Guacci and Sergio Musmeci. Photo: Paolo Mazzo.

#Architecture@GameDEV
#LevelArt@GameDEV
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Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.

But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.

https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
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GameDev Pulse
Biomutant 2 when?
Oh, and since not many of you here completed the game, here's how Biomutant looks like: an open world with toxic wasteland and ferret people.

Technically a story of revenge and genocide, but barely anyone was reading the whole thing.

Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.

#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
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