This media is not supported in your browser
VIEW IN TELEGRAM
Another environment design demo from indie developer Wojtek Pe #GodotEngine #Godot #LevelDesign #LevelArt #GameArt
Nina was amazing level designer when we worked together and now she makes outstanding materials:
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
80LV
Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.
Use proper terms in your portfolio!
#LevelDesign vs #LevelArt – jobs where your goal is to build layouts, measure sizes, scatter points of interest are Level Design. But textures, foliage, etc are related to Level Art or Environmental Art, Lighting is a separate job, VFX and shaders are Technical Artists job, etc.
If your job is somehow to do both in a big studio, try to focus and master one keeping another as plan b.
#LevelDesign vs #LevelArt – jobs where your goal is to build layouts, measure sizes, scatter points of interest are Level Design. But textures, foliage, etc are related to Level Art or Environmental Art, Lighting is a separate job, VFX and shaders are Technical Artists job, etc.
If your job is somehow to do both in a big studio, try to focus and master one keeping another as plan b.
👏6
This media is not supported in your browser
VIEW IN TELEGRAM
And here is how work on Sniper Elite 4 (2017) shifted from #LevelDesign to #LevelArt
Noticed, that even in late phases there were Level Design changes too? 😉
Noticed, that even in late phases there were Level Design changes too? 😉
🔥9❤2👌1
Layered Material Height Blend + Displacement Baking Setup in #UnrealEngine
https://www.youtube.com/watch?v=O85QCU_huk4
#LevelArt #Textures #TechnicalArt #Tutorials
https://www.youtube.com/watch?v=O85QCU_huk4
#LevelArt #Textures #TechnicalArt #Tutorials
YouTube
Height Blending and Displacement with Layered Material Demo | Unreal Engine 5.2
Tutorial for this video demo: https://youtu.be/gmN_oMbl2ZE
This is a super short demo showing off just the height blend functionality of my layered material system that I have been developing in Unreal Engine 5. This system is designed for tiling textures…
This is a super short demo showing off just the height blend functionality of my layered material system that I have been developing in Unreal Engine 5. This system is designed for tiling textures…
❤4
GameDev Pulse
Layered Material Height Blend + Displacement Baking Setup in #UnrealEngine https://www.youtube.com/watch?v=O85QCU_huk4 #LevelArt #Textures #TechnicalArt #Tutorials
A bit more flexible solution to Height Blend from the same author
https://www.youtube.com/watch?v=gmN_oMbl2ZE
#LevelArt #Textures #TechnicalArt #Tutorials #UE5 #UnrealEngine
https://www.youtube.com/watch?v=gmN_oMbl2ZE
#LevelArt #Textures #TechnicalArt #Tutorials #UE5 #UnrealEngine
YouTube
Layered Height Texture Blend Tutorial | Unreal Engine 5
This is a UE5 tutorial showing how the height blend functionality of my layered material system is built.
Full Height Blend demo from this tutorial: https://youtu.be/O85QCU_huk4
Overview of my material system demo: https://youtu.be/bQlPpncj2Yo
-------…
Full Height Blend demo from this tutorial: https://youtu.be/O85QCU_huk4
Overview of my material system demo: https://youtu.be/bQlPpncj2Yo
-------…
❤10
Best of #Blocktober (#LevelDesign vs #LevelArt) challenge - one of the best ways to explain what's the difference between these two roles
❤6
This media is not supported in your browser
VIEW IN TELEGRAM
Ages ago I was working on a mobile game and one of the stages of map development and upgrades was to create blurry shots to check for visual clarity on hotspots.
Human eyes are not seeing the full resolution all the time and peripherical view has even worse level of details (but higher response rate), which makes it crucial to keep all possibilities clear for the player in every hotspot of the map.
Here the sandy surface is matching floors and serves as the guideline: players can easily follow those bright lines and spots to get into other hotspots. Shadows on the contrary suggest hiding spots or blockers of the path.
#LevelDesign #LevelArt #GameDesign #Tutorials
Human eyes are not seeing the full resolution all the time and peripherical view has even worse level of details (but higher response rate), which makes it crucial to keep all possibilities clear for the player in every hotspot of the map.
Here the sandy surface is matching floors and serves as the guideline: players can easily follow those bright lines and spots to get into other hotspots. Shadows on the contrary suggest hiding spots or blockers of the path.
#LevelDesign #LevelArt #GameDesign #Tutorials
👍13
Media is too big
VIEW IN TELEGRAM
#LevelDesign vs #LevelArt of Jedi Survivor by Simon Isacsson Andersen
👍6❤2
😁14🔥10
GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
❤9
Let's compare KCD II locations with their IRL versions!
https://www.youtube.com/watch?v=Nd32aw9TaYA
#LevelArt@GameDEV
https://www.youtube.com/watch?v=Nd32aw9TaYA
#LevelArt@GameDEV
YouTube
Kingdom Come Deliverance II VS Reality | Graphics Comparison | Analista De Bits
🔥 Games -70% OFF:: https://ene.ba/Analista
🔥 Buy the best games at the lowest price!: https://ene.ba/Analista-Games
🔥 Buy digital cards at the best price!: https://ene.ba/Analista-Tarjetas
🔥 Buy the best games at the lowest price!: https://ene.ba/Analista-Games
🔥 Buy digital cards at the best price!: https://ene.ba/Analista-Tarjetas
🔥7
Temple of Monte Grisa (Trieste, Italy). Architect: Antonio Guacci and Sergio Musmeci. Photo: Paolo Mazzo.
#Architecture@GameDEV
#LevelArt@GameDEV
#Architecture@GameDEV
#LevelArt@GameDEV
🔥16🤔1😱1
Amazing study of The Witcher 3 environment art: tons of triangles (so don't be quad perfectionist for static meshes), tons of hidden geometry, meshes that could be textures, and more.
But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
But still used wisely with intent, not just from a point of laziness — they bring a lot of volume to the world, allow better lighting to be used, etc.
https://www.youtube.com/watch?v=VTdbKPeh9MI
#3DArt@GameDEV
#LevelArt@GameDEV
YouTube
Why Does The Witcher 3: Wild Hunt Environment Art Look Like This?
Let's take a look and discuss the amazing 3D art breakdowns from Witcher 3: Wild Hunt.
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organic…
Patreon: https://www.patreon.com/EMC3D
Mentorships: https://www.patreon.com/EMC3D/shop
All Links: https://linktr.ee/emc3d
00:00 Intro
01:10 Building Buffer
2:52 Organic…
🔥8❤1👍1
GameDev Pulse
Biomutant 2 when?
Oh, and since not many of you here completed the game, here's how Biomutant looks like: an open world with toxic wasteland and ferret people.
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
Technically a story of revenge and genocide, but barely anyone was reading the whole thing.
Coolest things: puzzles, modular crafting system, and crazy traversal features, like a flying suitcase, steampunk revolver glove (somehow you can ride it), and a hovering bat.
#VirtualPhotography@GameDEV
#OpenWorld@GameDEV
#LevelArt@GameDEV
❤7👍1