GameDev Pulse
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If you are looking for investments into game studio, it's gonna be good to know what are these $$$ for. Narwhal Accelerator explained it in this detailed article:

Advanced Profits & Loss (P&L) guide for game developers

#Finance #Business #GameDev #Investments
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Good news, everyone!

PUBG publisher Krafton has acquired Tango Gameworks and the Hi-Fi Rush IP from Xbox as part of a 'strategic agreement'.

The firm says it is working with Xbox to enable a 'smooth transition' so that the Tango team can "continue developing the Hi-Fi Rush IP and explore future projects".

Via GameIndustryBIZ #Business #GameDev #Microsoft #Xbox
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Initial sales of Star Wars Outlaws were significantly lower than Jedi Survivor and only slightly better than Avatar Frontiers of Pandora.

Investors expected way more from a well-known franchise and Ubisoft market cap fell under 2 billion.

🤔 What's the problem?

The game brings nothing new to the table nor anything "good old" as a fan service product — it's exceptionally bland and safe up to the point where it's barely a Star Wars game.

#Ubisoft #Business #Finance
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#NVIDIA is now under investigation in the US for building a monopoly in both AI acceleration and graphics processing. The scope of the issue is yet to be revealed.

Because of that the company lost $280B of market capitalization in a single day.

#Hardware #Business
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Frostpunk 2 sales were lower than expected and 11 Bit Studios lost over 40% of its market value #Business #RTS #CityBuilder

Since it's a sequel, investors expected way higher initial sales and visibility, but media isn't interested in a hardcore City Builder. While true fans complained that FP2 is easier and system requirements are too high.

❄️ You can check out the game on Steam!

And you know the craziest part? They sold 350K copies during the first weekend. Their production costs are already covered. But investors wanted EVEN MORE.
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It seems that #OpenAI is facing hard times: they just lost three more leads, including the CTO Mira Murati. Dozens of others left during the last year.

And people are questioning both — how or if will they become profitable and how they will overcome current AI limitations.

#AI #Business
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According to several sources, #Tencent wants to buy #Ubisoft for the second time. The last time their shares were $100, now about ten times less...

#Finance #Business
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2024 was a tough year for Don't Nod:

First, Banishers: Ghosts of New Eden and Jusant sold poorly despite fairly good critics and players reception. And then Don't Nod delayed Lost Records: Bloom and Rage and tried to focus more on Life is Strange: Double Exposure.

Because of that their market cap fallen drastically (losing 70% of the value over the year). Now they requested Euronext to suspend shares trading fully until further notice. What is going to be in the upcoming press release is unclear, but it sounds off.

Their current market capitalization is at 19.55M Eur., which is lower than the budget of their typical game. Since 2018 they lost 93% of value, falling from 32 Eur. per share to just 1.5 and now fully suspended.

#Finance #Business #Europe
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Netflix shuts down Team Blue — it's own AAA studio that previously gathered a team of veterans who made Halo, Overwatch, and God of War. They were working on a new IP and were supposed to release something in the next couple of years... #Netflix #Business
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If you ever thought that #Unity gave up on shady practices, it was probably a fancy cover up PR.

Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.

#GameEngines #Business #WTF
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Mac Walters announced that his Worlds Untold studio lost funding and no longer works with NetEase. They are looking for new partners, but laying off stuff.

Yesterday Casey Hudson announced that his Humanoid Origin is shutting down before any games were released.

Both were creators of the original Mass Effect trilogy and left BioWare to make own games. In current market conditions their legendary status wasn't enough to secure funding. Both teams were medium-size (about 50 and 140 people respectively).

#Business@GameDEV
#MassEffect@GameDEV
#Layoffs@GameDEV
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Game Industry Revenue. Pay attention, that these numbers are not adjusted for inflation. For example, $40B in 1982 is about $131B today.

#Infographics@GameDEV
#Business@GameDEV
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😲 What a twist:

Annapurna failed to save its gaming division, so they all left and got another indie label from another greedy corporation under their control?

#IndieGames@GameDEV
#Business@GameDEV
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Slightly before that. Still a questionable move for any big structure with internal studios.

#Business@GameDEV
#PlayStation@GameDEV
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GameDev Pulse
KCD2 is doing great: 1M copies sold on the first day!
It seems that KCD II has the budget of around $41m, which is exceptionally small by modern standards.

This number already paid off. And it was achieved by using labor from Eastern Europe, Cyprus, and some other cheaper areas. For example, Owlcat Games (Pathfinder, Rogue Trader) provided a strong team of developers for the game.

#RPG@GameDEV
#Business@GameDEV
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Savvy Games Group with Scopely acquires Niantic, Inc. for $3.5 billion.

#Business@GameDEV
#Finance@GameDEV
#MobileGames@GameDEV
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Intel now has a horrible credit rating, which affects any possible investments and further financing of their factories and overall production plans.

It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.

#Intel@GameDEV
#Hardware@GameDEV
#Business@GameDEV
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