GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Forwarded from /v/ do Brasil (Koopa)
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That's accurate

#meme@GameDEV
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Forwarded from /v/ do Brasil (Paulo)
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All the lines are equally curved, your brain just messed up with your perception of them.

And the whole crap with optical illusions gets worse when we move from grayscale to colors, from static to moving objects.

#WTF@GameDEV
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GOTY 😋
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Never gets old 🗿
(Compilation)

https://yangx.top/GameDEV/4249?single
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If you, by any chance have a production company in co-dev or game art, feel free to fill the form.

Or send it to your friends who do have such a business (if any).

1. This form is not for individuals, but if there will be a demand, I'll consider making the second one.

2. It's not for a single company nor on behalf of a specific company. The list will be turned into a public database.

https://forms.gle/uFC743UfjLr89z2L9
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Media is too big
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We have a regular news post: Sean Murray and his crew cooked YET ANOTHER free update to No Man's Sky:

🚀Corvette Ship Class
🏗️Assemble Ships
💪Multiplayer Crew
📡Mission Radar
🧑‍✈️Autopilot in Space
🛰️Space walking
🪐New missions
🎨StarShip Interiors
🧑‍🚀New Spacesuit
🪂Sky diving
😍Graphical Improvements
✈️Varied Cockpits
🔱New Expedition

#Sandbox@GameDEV
#NoMansSky@GameDEV
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As a game producer, I swear, this is exactly how it works: you can add some buffer time and end up with more unpredictable things.

Only the experience and luck will help to land the estimation correctly.
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