GameDev Pulse
IDK about you, folks, but thanks to @discomode I'm playing Infinity Nikki — a gacha game where your powers are in your dresses. And yes, I'm a pink-hair waifu. And I like it... UPD: What the heck, the game is actually a FIFTH iteration of a huge dressing…
Honestly, I'm impressed with artistic choices, but the art director of Infinity Nikki definitely deserved his role!
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
It's Unreal Engine 5 and RTX Accelerated version of Lumen lighting system.
There is even their official interview about switching to Unreal Engine: https://www.unrealengine.com/en-US/developer-interviews/behind-the-scenes-of-infinity-nikki-tracing-a-glamorous-turn-to-an-unreal-open-world
The trick is: they haven't just adopted the engine, their rendering developers recreated lots of features, like Order-Independent Transparency (OIT). Imagine, that folks can do rendering in a gacha about dresses, but AAA games are all using the default UE.
#ArtDirection@GameDEV
#LevelArt@GameDEV
#UnrealEngine@GameDEV
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GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Epic Games shared their vision of color theory, to highlight the path of the pixel from textures to the screen:
https://www.youtube.com/watch?v=II_rnWU7Uq8
#UnrealEngine@GameDEV
#ColorTheory@GameDEV
https://www.youtube.com/watch?v=II_rnWU7Uq8
#UnrealEngine@GameDEV
#ColorTheory@GameDEV
YouTube
From Texture to Display: The Color Pipeline of a Pixel in Unreal Engine | Unreal Fest 2024
Watch this recorded session from Unreal Fest Seattle 2024 that explores the processing of pixels through the renderer, with particular concentration on the color transforms that occur and the user controls to alter that pipeline.
The talk begins with some…
The talk begins with some…
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