GameDev Pulse
3.43K subscribers
3.38K photos
630 videos
30 files
2.94K links
Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
加入频道
The reason: COMPUTE SHADERS! All these games are rebuilding the world around with intensive GPU usage. It's smart, it allows impressive foliage density, but the system is very sensitive to errors.

Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update — and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.

#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
😁4🫡4
Have I just added a Posterization effect to my ridiculously sophisticated Godot 4 Color Correction and Screen Effects Visual Shader? Yes!

Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).

A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.

For some games, same workflow must be applied to HUE and Saturation as well.

Additionally, I'm using predefined values for slices, but you can turn them into parameters.

And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.

https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects

#Shaders@GameDEV
#GodotEngine@GameDEV
9
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader).

The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!

#GodotEngine@GameDEV
#Shaders@GameDEV
👍12🤔5
A better posterization shader with color ramp (+ pixelization to achieve retro look)

#Shaders@GameDEV
#GodotEngine@GameDEV
🔥12
The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)

Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible

#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
🔥112