Who needs new engines when you can build amazing games on top of DOOM 1:
https://www.youtube.com/watch?v=bMEBEK3Jb-Y #Retrogaming #Retrogames #FPS
https://www.youtube.com/watch?v=bMEBEK3Jb-Y #Retrogaming #Retrogames #FPS
YouTube
I can't believe these games are STILL alive...
The fact that these games are still being developed, being made and thriving after all of these years is amazing to me!
LIKE and SUBSCRIBE with NOTIFICATIONS ON if you enjoyed the video! 👍
💪BECOME A MEMBER OF THE CHANNEL - https://youtube.com/BigfryTV/join…
LIKE and SUBSCRIBE with NOTIFICATIONS ON if you enjoyed the video! 👍
💪BECOME A MEMBER OF THE CHANNEL - https://youtube.com/BigfryTV/join…
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Strongly agree: Simplify Your Gaming Life! Don't make it a second job, don't rush to follow trends — instead figure out what you like!
https://www.youtube.com/watch?v=VcgKMnCFfoU #Retrogaming #Retrogames
https://www.youtube.com/watch?v=VcgKMnCFfoU #Retrogaming #Retrogames
YouTube
Simplify Your Gaming Life
It’s easy to get trapped in the endless grind of games designed to keep us hooked, but are we actually having fun? I’ve found so much more joy lately by stepping back, simplifying my gaming life, and focusing on the games that truly make me happy. I’ll share…
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Render96, a team specializing in preserving textures from retro video games, has unearthed the source of the stone wall texture from Super Mario 64.
The recent discovery is credited to one of the team's most notable Texture Archaeologists, Roovahlees, who found out that the stone wall texture in Super Mario 64's Jolly Roger Bay course came from a cropped section of an image on the VisualDisk – Walls CD, released in 1994 in Japan.
#GameTextures #RetroGames #GameArt
The recent discovery is credited to one of the team's most notable Texture Archaeologists, Roovahlees, who found out that the stone wall texture in Super Mario 64's Jolly Roger Bay course came from a cropped section of an image on the VisualDisk – Walls CD, released in 1994 in Japan.
#GameTextures #RetroGames #GameArt
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GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:…
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Pixelation + Posterization look:
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
😁10🔥3
DOOM, but it runs in Blender
https://www.youtube.com/watch?v=Y2iDZjteMs8
#Blender@GameDEV
#DOOM@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=Y2iDZjteMs8
#Blender@GameDEV
#DOOM@GameDEV
#RetroGames@GameDEV
YouTube
Doom running in Blender Video Sequence Editor timeline
This is Doom. Running in Blender VSE timeline view.
Github repository with the Blender file and all the code: https://github.com/aras-p/blender-vse-doom
Heavy lifting done by this Minimal Python Doom renderer: https://github.com/shedskin/shedskin/tree/…
Github repository with the Blender file and all the code: https://github.com/aras-p/blender-vse-doom
Heavy lifting done by this Minimal Python Doom renderer: https://github.com/shedskin/shedskin/tree/…
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Amazing study about DOOM 3D capabilities and limitations:
https://www.youtube.com/watch?v=ZYGJQqhMN1U
#GameEngines@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=ZYGJQqhMN1U
#GameEngines@GameDEV
#RetroGames@GameDEV
YouTube
Doom engine - Limited but still 3D
Visualized overview of Classic Doom 3D engine limitations. Contains mild amounts of humor.
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms…
Fabien Sanglard's article about Doom engine:
https://fabiensanglard.net/doomIphone/doomClassicRenderer.php
Timestamps:
00:00 - Intro
00:23 - No rooms above rooms…
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Finally, HQ content!
https://www.youtube.com/watch?v=3PdMtwQQUmo
#PlayStation@GameDEV
#Hardware@GameDEV
#RetroGames@GameDEV
https://www.youtube.com/watch?v=3PdMtwQQUmo
#PlayStation@GameDEV
#Hardware@GameDEV
#RetroGames@GameDEV
YouTube
PlayStation 5 + Xbox Series X Tested on CRT: Is Image Quality Really Better Than Any Modern Screen?
Sony's vintage 2003 GDM-FW900 CRT monitor is a 24-inch widescreen display renowned for delivering all of the advantages of CRT tech - stunning image quality and full motion resolution - combined with support for input resolution up to 2560x1600. Modern PC…
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Fans are recreating the original Need For Speed games! The idea is to port old data files to a better engine. Will see how it goes.
#Retrogames@GameDEV
#Modding@GameDEV
#Retrogames@GameDEV
#Modding@GameDEV
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