r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I created this a few years ago while learning about shaders. I’m currently writing a book where I’m compiling much of the knowledge I’ve gained over the years as a tech artist working with Unity on games. If you’re interested in these kinds of effects, you can subscribe for free using the link below

https://redd.it/1n6r8qw
@r_Unity3D
(VERY NEW) Is there a better way to store my 2D movement code (horizontal)?
https://redd.it/1n6xp1b
@r_Unity3D
My Pixel Art import look blurry even after following importing guide

https://preview.redd.it/w4zmp3ftwumf1.png?width=1875&format=png&auto=webp&s=afffd033ae5cf94631f02574b7e88bb3e2bd3f58

I set Filter to Point, turn off compression, Pixels Per Unit the same as other sprites.
Somehow, the imported look like it has Anti-Aliasing.
Please, can someone help ?

https://redd.it/1n72ga7
@r_Unity3D