#Ubisoft #Procedural #FarCry
https://venturebeat.com/2019/04/03/ubisoft-winnipeg-guides-ubisofts-use-of-ai-and-cloud-computing-to-make-bigger-better-games/
https://venturebeat.com/2019/04/03/ubisoft-winnipeg-guides-ubisofts-use-of-ai-and-cloud-computing-to-make-bigger-better-games/
VentureBeat
Ubisoft Winnipeg guides Ubisoft’s use of AI and cloud computing to make bigger, better games
Ubisoft Winnipeg's Darryl Long details how his studio uses AI and cloud computing to help the French publisher make massive games -- quicker and better.
Here's how #FarCry 5 was created with #procedural approach in mind:
https://www.youtube.com/watch?v=JBp8zvLVsgg
https://www.youtube.com/watch?v=JBp8zvLVsgg
YouTube
Procedural World Generation of Far Cry 5
In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more for Far Cry 5.
Join the GDC mailing list: http:/…
Join the GDC mailing list: http:/…
Meanwhile, Ubisoft censored the topless priestesses in Far Cry 4 with the new patch. The patch is generally good and fixes a lot of bugs, but ladies were lore-accurate, since it was a part of their beliefs.
Oh, and they broke fan-mods installer + added at least 10 new bugs that people noticed in the first couple of hours.
UPD: The changes were rolled back and appeared to be a mistake — the censored version was for Japan only.
#Ubisoft@GameDEV
#FarCry@GameDEV
#WTF@GameDEV
Oh, and they broke fan-mods installer + added at least 10 new bugs that people noticed in the first couple of hours.
UPD: The changes were rolled back and appeared to be a mistake — the censored version was for Japan only.
#Ubisoft@GameDEV
#FarCry@GameDEV
#WTF@GameDEV
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