Dying Light 2 was (in my opinion) the best #Raytracing game: developers never tried to burn players eyes with too many reflections, but instead, took care of shadows, GI, and reflections very carefully. Of course, console versions of the game are much less advanced in this area, so you need an RTX-compatible PC to turn all these features on.
https://www.youtube.com/watch?v=I5sh0FhUF5s
https://www.youtube.com/watch?v=I5sh0FhUF5s
YouTube
Dying Light 2's RTX Features
This video is a paid promotion for Nvidia, where I showcase the numerous raytraced features in Dying Light 2 and the difference they make. And I get chased by parkour zombies.
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS to…
system used: Ryzen 3700X, Geforce 3080, 32 GB ram
0:00 - Intro
3:50 - DLSS to…
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Radeon GPUopen team is working on a better realtime Global Illumination
More details will be explained on SIGGRAPH:
https://twitter.com/GPUOpen/status/1555581376593858561
More details will be explained on SIGGRAPH:
https://twitter.com/GPUOpen/status/1555581376593858561
X (formerly Twitter)
AMD GPUOpen (@GPUOpen) on X
#AMD Advanced #Rendering Research Group will be demonstrating our real-time global illumination research at SIGGRAPH exhibition! #ARR #raytracing (1/2)
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