#Blender 3.0 stable release is now available, so you can enjoy extremely fast Cycles X rendering and multiple new features:
https://www.youtube.com/watch?v=QRqY_20ti9A
https://www.youtube.com/watch?v=QRqY_20ti9A
YouTube
Blender 3.0 - Features Reel Showcase
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender
* Instagram: https://instagram.com/blender.official
* YouTube:…
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender
* Instagram: https://instagram.com/blender.official
* YouTube:…
By the way, this #Blender video explains all the key features, available in the update:
https://www.youtube.com/watch?v=JZIFWEY3l6k
https://www.youtube.com/watch?v=JZIFWEY3l6k
YouTube
Blender 3.0 - Every New Feature in 6 minutes
Watch the Reel Showcase https://www.youtube.com/watch?v=QRqY_20ti9A
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender…
Learn more and download Blender at https://www.blender.org/download/releases/3-0/
Support Blender development: https://fund.blender.org
--
Follow Blender:
* Twitter: https://twitter.com/blender…
Good #Marketing video for developers (but as a marketing guy, must warn you, that it is truly limited to developers point of view and only describes that one topic, not the whole marketing of your game):
https://www.youtube.com/watch?v=cCXb-_IQWqI
https://www.youtube.com/watch?v=cCXb-_IQWqI
YouTube
Marketing A Game To Success
Let's talk more design over on Discord: https://bit.ly/3wI5ovB
A lot of developers neglect marketing their game and that can have a huge impact on the game's success. Generally developers recommend to start marketing your game as soon as possible, but what…
A lot of developers neglect marketing their game and that can have a huge impact on the game's success. Generally developers recommend to start marketing your game as soon as possible, but what…
Me: it's that day, when I need to go to sleep in time!
22:45 version of me: what a cool #Sounddesign video!
https://www.youtube.com/watch?v=-10h7Mu5VP8
22:45 version of me: what a cool #Sounddesign video!
https://www.youtube.com/watch?v=-10h7Mu5VP8
YouTube
The Secret of Maximum Loudness 1/2
In this tutorial, Dan Worrall gives an in-depth explanation of levels and loudness in the digital domain. Is louder always better? How can you make your audio sound loud and still have depth and punch?
Part 2: https://youtu.be/brXOrmgPCfE
More tutorials…
Part 2: https://youtu.be/brXOrmgPCfE
More tutorials…
#HaloInfinite is charming, old-school and not for everyone, but it feels like home:
https://twitter.com/GameUnionTV/status/1468680681156976653
https://twitter.com/GameUnionTV/status/1468680681156976653
Twitter
🍰 Game Union TV – Cake is Lie
#HaloInfinite moods
The game, that is still under copywrite attack by Take-Two, just won the TGA game of the year:
It Takes Two by Josef Fares, award winning director and legendary game designer is now the best game of 2021!
https://www.youtube.com/watch?v=urR0zhn-ty4
It Takes Two by Josef Fares, award winning director and legendary game designer is now the best game of 2021!
https://www.youtube.com/watch?v=urR0zhn-ty4
YouTube
Josef Fares gets an award for Game of the Year 2021 – It Takes Two
Game Awards 2021 moment
Pretty old video, but still very important one – GDC talk about common Camera positioning mistakes, that you should avoid for your 3rd person view game:
https://www.youtube.com/watch?v=C7307qRmlMI
https://www.youtube.com/watch?v=C7307qRmlMI
YouTube
50 Game Camera Mistakes
In this GDC 2014 talk, John Nesky, the dynamic camera designer for thatgamecompany's award-winning PSN title Journey, takes attendees on a tour of all the poor camera choices that he and other game developers have made, and most importantly, how to fix them.…
Maxon (you know them for #Cinema4D) purchased Pixologic (#Zbrush creators). As it was with Adobe and Substance, people are mostly worried about permanent licenses vs subscriptions.
But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!
https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
But, as you know, Substance apps can still be purchased on Steam, if you need a perpetual license. Will see, how it goes with this acquisition!
https://www.maxon.net/en/article/maxon-announces-an-agreement-to-acquire-the-assets-of-pixologic-makers-of-zbrush
Maxon
Maxon Announces an Agreement to Acquire the Assets of Pixologic,…
Acquisition Brings Industry-Leading 3D Sculpting and Painting Expertise to Maxon
This high tech is so techy, but game-changing and possibly gonna be in all computers very soon:
https://www.youtube.com/watch?v=JK3eTGkX6qY
https://www.youtube.com/watch?v=JK3eTGkX6qY
YouTube
Why is this PCIe Card RADIOACTIVE?
Visit https://www.squarespace.com/LTT and use offer code LTT for 10% off
Use code LINUS and get 25% off GlassWire at https://lmg.gg/glasswire
By using an Atomic Clock the clocks between different computers can be synced to within a dozen nanoseconds, and…
Use code LINUS and get 25% off GlassWire at https://lmg.gg/glasswire
By using an Atomic Clock the clocks between different computers can be synced to within a dozen nanoseconds, and…
GameDev Pulse
#GodotEngine fans be like
By the way, #GodotEngine just received the update:
https://godotengine.org/article/maintenance-release-godot-3-4-1
https://godotengine.org/article/maintenance-release-godot-3-4-1
Godot Engine
Maintenance release: Godot 3.4.1 – Godot Engine
Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's…
#AMD #GPUOpen team is trying to combine SSR (Screen-Space Reflections) with #Raytracing to achieve an optimized balance between performance and quality:
https://github.com/GPUOpen-Effects/Hybrid-Stochastic-Reflections
As we wrote before, #UnrealEngine 5 is making something similar with their Lumen technology, that can utilize SSR and other techniques to get Global Illuminations and Reflections, but also able to add Raytracing layer for better quality:
https://www.gameunion.tv/en/gamedev/get-unreal-engine-5-now-update-early-access-whats-new-123
https://github.com/GPUOpen-Effects/Hybrid-Stochastic-Reflections
As we wrote before, #UnrealEngine 5 is making something similar with their Lumen technology, that can utilize SSR and other techniques to get Global Illuminations and Reflections, but also able to add Raytracing layer for better quality:
https://www.gameunion.tv/en/gamedev/get-unreal-engine-5-now-update-early-access-whats-new-123
There is so much #ArtDirection in this game – colors, shapes, even angles of objects are expressive in some way. Maybe, one of the most beautiful #GodotEngine games I've seen:
https://www.youtube.com/watch?v=J3PR9ILA_yA
https://www.youtube.com/watch?v=J3PR9ILA_yA
YouTube
Moving to Godot 4 pre alpha | Devlog 7
In this Devlog I explain shortly my thoughts on porting my game Sandfire to Godot 4 pre alpha.
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the…
. . .
Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the…
The Year in Numbers 2021
#Analytics #Marketing #GameDev #Business
https://www.gamesindustry.biz/articles/2021-12-21-gamesindustry-biz-presents-the-year-in-numbers-2021
#Analytics #Marketing #GameDev #Business
https://www.gamesindustry.biz/articles/2021-12-21-gamesindustry-biz-presents-the-year-in-numbers-2021
GamesIndustry.biz
GamesIndustry.biz presents… The Year in Numbers 2021
2021 draws to a close and, as has become tradition, we try to condense the past 12 months of this fast-paced, ever-chan…
Show your first renders in the comments here or on Twitter!
#Blender #3D
https://twitter.com/GameUnionTV/status/1473200193143283715
#Blender #3D
https://twitter.com/GameUnionTV/status/1473200193143283715
Twitter
🍰 Game Union TV
⭐️ About 15 years ago I've started to make 3D models, and these were some of my first attempts in 3Ds Max 7 – these days #Blender is much better choice to jump into 3D. 💎 Show your first renders and tell your story! #MyFirstRender