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Mark Darrah (ex. Executive Producer of #Bioware) talks about the making of #DragonAge 2 and Inquisition #RPG

About their search of an open-world compatible engine, competition with #Skyrim, and the rush to deal with issues that were too big to rush, but have to be done quickly just to keep the series alive.

https://www.youtube.com/watch?v=4Q5_RsII_Ho
Bioware just announced some of their Accessibility features in Dragon Age: The Veilguard.

The game has very flexible difficulty settings (jokes about journalists can be placed here), including fully custom setup.

Players can also hide a lot of UI elements, adjust size, use accessibility SFX, disable motion blur and camera shake, and many more. The FOV slider will be available since day-1, not like other games who are adding it as the patch after a few weeks.

#EA #Bioware #DragonAge #RPG
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Blaming Russian Bots — check! #DragonAge #WTF #IGN
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GameDev Pulse
LMAO 🤣 #meme #DragonAge
On its third day, Dragon Age The Veilguard is still growing in concurrent players on Steam and still among top sellers. Let's see tomorrow, how far it goes!

#DragonAge #RPG #Steam
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🤣 LMAO! But for real, how they pulled off such a physics?

#meme@GameDev #DragonAge@GameDev
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