GameDev Pulse
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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Finally, #Unity 6 is officially released — new features are promising, let's hope for the best! 🙂

https://unity.com/blog/unity-6-features-announcement #Unity3D #GameEngines
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GameDev Pulse
Just created a simple color grading shader graph for Godot 4! 💡 It can control color temperature and green tint of the whole image + separately apply additional values for bright and dark areas (if needed). Godot already provides LUT support and color correction…
As promised: here is the project (compatible with Godot 4.3): there are two shaders right now — Mini and Extra.

ColorCorrection Mini

Tune color temperature, brightness, saturation, and green tint of the whole image. With this simple and fast shader you can easily make the game feel colder, warmer, or more dangerous (like on icy mountains, hot volcano, or poisoned swamps respectively).

ColorCorrection Extra

Same as Mini, but with extra sliders to tweak Bright and Dark areas separately, so the results are almost unlimited: you can turn day into night in a few clicks.

https://github.com/ArseniyMirniy/Godot-4-Free-Color-Correction-and-Screen-Effects-Visual-Shader #GodotEngine #Godot4 #GameEngines #Shaders
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If you ever thought that #Unity gave up on shady practices, it was probably a fancy cover up PR.

Garry (yep, the one with the mod and also the Rust game) complained that unnamed engine company asked them for $500K/year in services if they want to keep using it. Since it's definitely not Valve and Garry's mod, he's talking about Unity.

#GameEngines #Business #WTF
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The first thing to do in any #UnrealEngine project: disable Motion Blur!

It's notoriously bad and newbies keep it, since they don't even know, how to disable it.

#GameEngines #UE5
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To prepare for a possible shutdown from Unreal and Unity, the Russian government decided to sponsor a new fully custom and Open Source Engine, called Nau. It's finally in beta, so everyone can try it out! The UI is provided in both English and Russian and the project is hosted on GitHub.

Some features, like Rendering components were given by Dagor Engine (the one that is used by War Thunder). The editor right now is very minimalistic and the documentation is very limited. As we all like!

https://github.com/NauEngine/NauEditorPublic/releases

#NauEngine@GameDEV
#FOSS@GameDEV
#GameEngines@GameDEV
#OpenSource@GameDEV
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