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Jolt Physics has been merged into the Godot Engine core as the alternative to their broken native physics! It will be released in 4.4 stable early next year.

For the last couple of years (in both Godot 3.x and 4.x) the native 3D physics was broken. It was created in three months, replaced their previous 3rd party solution, but was instantly abandoned (the creator left the team). And for over a year Jolt was a plugin to solve this.

Jolt is fast and stable, it's being used in many AAA games, like Horizon Zero Dawn. It's supported by several popular Godot plugins, including Terrain3D.

https://github.com/godotengine/godot/pull/99895

#GodotEngine@GameDEV
#Physics@GameDEV
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YES: Driving in GTA IV was awesome — complicated, heavy, but memorable and entertaining in every second.

Driving in GTA V suck, it's soulless, has no challenge, no weight, no unique feeling between cars. Driving an SUV and a sport car is absolutely identical.

https://www.youtube.com/watch?v=mDPCY1BlGMU
#Physics@GameDEV
#Cars@GameDEV
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Game developers: physics is so hard! Relink07: hear me out… Torus gravity! A MOVING TORUS GRAVITY!

#GodotEngine@GameDEV
#Physics@GameDEV
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Another amazing news: RTX 50 cards are unable to run PhysX in older games, since some of these titles rely on 32-bit version while RTX 50 only works with 64-bit one.

The list of affected games includes Borderlands 2, Metro: Last Light, AC Black Flag, Tom Clancy's Ghost Recon Advanced Warfare 2, Mirror's Edge, Mafia II, Batman: Arkham City, and more (full list).

#NVIDIA@GameDEV
#Physics@GameDEV
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