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Graphics engineer found that Portal RTX isn't actually limited by Raytracing in general even on Radeon 6000 cards. So, if you guessed that the game's performance is a joke – you were right!

Instead, the game is ridiculously poorly optimized in totally different areas, so it's low performance on any GPU is kinda intentional:

There's a huge ubershader, that somehow makes way too many operations outside Raytracing pipeline. It is either a system-wise driver bug in general or API bug.

https://twitter.com/JirayD/status/1601036292380250112

#RTX #Nvidia #Raytracing #Radeon #GPU
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AMD announced Ryzen Z1 and Z1 Extreme for Windows and Linux gaming handhelds. AMD says the Z1 and Z1 Extreme are temporarily exclusive to Asus (ROG Ally) but that we may see other partners in the future with these or future Z chips.

It seems, that Extreme will be almost as powerful as PlayStation 5 and Xbox Series X. So, it will be significantly faster than Steam Deck and recent models from GPD, OneX, and AYA, but the chip is still limited to 30W TDP and the limit is keeping it behind real PS5 performance.

Some more graphs in the chat!

#AMD #SteamDeck #Ryzen #GPU
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#AMD announced FSR 3 with better consistency and frame generation:

https://gpuopen.com/fsr3-announce/
#Hardware #GPU

It's #OpenSource under MIT License and frame generation will be supported by Radeon 5700 and newer and RTX 20 and 30 series cards, unlike NVIDIA equivalent with only RTX 40 in mind.

Upscaling without generated frames will work on RX590 and GTX 10. And the implementation is promised to be easier than FSR2. MIT repository will be available next year.
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