The reason: COMPUTE SHADERS! All these games are rebuilding the world around with intensive GPU usage. It's smart, it allows impressive foliage density, but the system is very sensitive to errors.
Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update — and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.
#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
Poorly overclocked RAM, dying SSD, unstable VRAM, or bad system update — and their computational core falls apart. It's not their fault, since it could be either fast or resilient to errors, but still curious.
#Ubisoft@GameDEV
#Shaders@GameDEV
#Windows@GameDEV
😁4🫡4
Have I just added a Posterization effect to my ridiculously sophisticated Godot 4 Color Correction and Screen Effects Visual Shader? Yes!
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
Posterization in this case works only with LUMINANCE, which means, it only cut VALUE of color (Not Hue or Saturation).
A bit of explanation for ones who are reading all these: we take RGB in the end of all changes of our shader, convert it to HSV (Hue, Saturation, Value), and cut Value (or Brightness) into slices and assign them with one specific color each. And then combine + convert it back to RGB, but this time Brightness can only be in steps.
For some games, same workflow must be applied to HUE and Saturation as well.
Additionally, I'm using predefined values for slices, but you can turn them into parameters.
And last but not least: it works well with Pixelization and adds a bit more of Retro feel into it.
https://github.com/ArseniyMirniy/Godot-4-Color-Correction-and-Screen-Effects
#Shaders@GameDEV
#GodotEngine@GameDEV
❤9
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader).
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise: colors are contextual!
#GodotEngine@GameDEV
#Shaders@GameDEV
👍12🤔5
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:…
This media is not supported in your browser
VIEW IN TELEGRAM
Pixelation + Posterization look:
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
You are one step away from making your own Lethal Company!
#Shaders@GameDEV
#RetroGames@GameDEV
#GodotEngine@GameDEV
😁10🔥3
GameDev Pulse
Godot 4 Bistro vs. Bistro with Color Correction, Panini Projection, Chromatic Aberrations, and stuff (Shader). The default Look is way too saturated and warm (even for sunset), up to the point where certain areas were crushed and details were lost. Be wise:…
Godot 4 Bistro with film grain, lens distortion, vignette, chromatic aberrations, and more.
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
The shader is Free on GitHub
#Shaders@GameDEV
#GodotEngine@GameDEV
👍11
A better posterization shader with color ramp (+ pixelization to achieve retro look)
#Shaders@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
#GodotEngine@GameDEV
🔥12
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details!
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
https://www.youtube.com/watch?v=38JYL-KEEoc
#Shaders@GameDEV
#GodotEngine@GameDEV
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.c…
https://github.c…
🔥15👍6❤4
GameDev Pulse
Finally, my Godot 4 Screen Effects shader has been released into Stable version and explained in details! https://www.youtube.com/watch?v=38JYL-KEEoc #Shaders@GameDEV #GodotEngine@GameDEV
Folks, I can't believe that there are almost 3000 of us here and only 37 people dropped a like on YouTube: support free tools and assets, go leave a like (and comment)! 😉
https://www.youtube.com/watch?v=38JYL-KEEoc
https://www.youtube.com/watch?v=38JYL-KEEoc
YouTube
All-in-one Godot 4 Color Correction and Post-Processing Screen Effects
Imagine one Godot 4 Visual Shader with Pixelation, Panini Projection, Posterization, Color Gradient Filter, Color Correcting Tools, Blur and Sharpening, Chromatic Aberrations, Vignette, and Film Grain. It's free and available on GitHub!
https://github.c…
https://github.c…
👍7🔥6😢1🍌1
The Godot Shaders Bible (from the creator of the same Unity book) is gonna be released soon. You can get a free sample now! (Available in English and Spanish)
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
Get it here (the subscription is optional): https://jettelly.com/store/the-godot-shaders-bible
#Tutorials@GameDEV
#GodotEngine@GameDEV
#Shaders@GameDEV
🔥11❤2