Meanwhile #Ubisoft reported they are disappointed in Assassin's Creed Nexus #VR sales and will no longer make bets on VR market (despite being impressed by modern devices including #Apple Vision Pro).
It seems that VR is in downfall for about 2 years now and Quest 3 wasn't a savoir at all. And Vision Pro isn't for games or a truly wide audience either.
It seems that VR is in downfall for about 2 years now and Quest 3 wasn't a savoir at all. And Vision Pro isn't for games or a truly wide audience either.
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Media is too big
VIEW IN TELEGRAM
We are in META-ironical world where Mark Z can make a review on Apple Vision Pro and say that Quest 3 is better (more comfortable, has games, etc). And quite a lot of users admit it's so dumb that no longer dumb but actually funky and meme-worthy so... oh, hi, Mark!
#Meta #Quest3 #VR #Apple
#Meta #Quest3 #VR #Apple
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#Apple Arcade looked very questionable since launch and now it's getting even worse: projects are being cancelled and payments are getting lower and lower every month.
https://mobilegamer.biz/inside-apple-arcade-axed-games-declining-payouts-disillusioned-studios-and-an-uncertain-future/
https://mobilegamer.biz/inside-apple-arcade-axed-games-declining-payouts-disillusioned-studios-and-an-uncertain-future/
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Meanwhile, #Apple noticed that #GodotEngine exists
#Godot4 #WWDC #Swift
https://github.com/migueldeicaza/SwiftGodot
#Godot4 #WWDC #Swift
https://github.com/migueldeicaza/SwiftGodot
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#Apple is under investigation for violating European regulations and will face a fine up to $38B.
Among other rules, companies now have to ALLOW USERS to install custom apps and remove the default ones.
Apple instead allowed other companies to add their own stores but they still have to pay huge onboarding fees and certain revenue shares. European authorities assumed these rules are absolutely not what the law requires. They launched an investigation that will end in Spring of 2025.
For the first violation the fine is up to 10% of revenue or $38B, but it will double for the second one and may lead to other limitations.
#Hardware #Europe
Among other rules, companies now have to ALLOW USERS to install custom apps and remove the default ones.
Apple instead allowed other companies to add their own stores but they still have to pay huge onboarding fees and certain revenue shares. European authorities assumed these rules are absolutely not what the law requires. They launched an investigation that will end in Spring of 2025.
For the first violation the fine is up to 10% of revenue or $38B, but it will double for the second one and may lead to other limitations.
#Hardware #Europe
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Meanwhile high-end games on iOS failed miserably. None of them break even. Some say the issue is that only the flagship devices were able to launch them, but in my opinion the issue lies deeper:
None of them worked well. Like not even close to being properly optimized, improved for smaller screens, etc. And input delay was sometimes up to several seconds.
Death Stranding was probably the best of all in terms of the performance and inputs, but still it was only playable on MacBook, not iPhone.
#Apple #iOS #Hardware
None of them worked well. Like not even close to being properly optimized, improved for smaller screens, etc. And input delay was sometimes up to several seconds.
Death Stranding was probably the best of all in terms of the performance and inputs, but still it was only playable on MacBook, not iPhone.
#Apple #iOS #Hardware
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GameDev Pulse
Finally: class action lawsuit against #Intel has been launched due to their very awkward statements regarding Gen 13 and 14 CPUs... This and the recent news about firing 15% of workforce led to 28% market capitalization loss in one day. https://abingtonlaw.com/class…
Class action lawsuits are very often a good thing for customers:
In 2022, Apple agreed to pay a $50 million dollar settlement for certain eligible 2015-2019 MacBook owners who experienced problems with their butterfly keyboards. The claims process opened in late 2022, and the settlement got final approval last May. Starting today, eligible MacBook owners are finally receiving their payouts (up to $395 per person).
Butterfly was the technology to make keyboards exceptionally thin but also fragile — some keys may stop working after a few weeks of careful usage. Apple stopped using them in 2019, but for the first few years of complaints folks from Cupertino blamed users and rejected warranty requests.
#Apple #Legal #Hardware
In 2022, Apple agreed to pay a $50 million dollar settlement for certain eligible 2015-2019 MacBook owners who experienced problems with their butterfly keyboards. The claims process opened in late 2022, and the settlement got final approval last May. Starting today, eligible MacBook owners are finally receiving their payouts (up to $395 per person).
Butterfly was the technology to make keyboards exceptionally thin but also fragile — some keys may stop working after a few weeks of careful usage. Apple stopped using them in 2019, but for the first few years of complaints folks from Cupertino blamed users and rejected warranty requests.
#Apple #Legal #Hardware
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