Skull and Bones and Suicide Squad: Kill the Justice League both failed. Regarding SNB we have initial player count and for Justice League Warner Brothers reported the issue themselves.
Despite "free access" to SNB, only 850K players tried it (both free and paid). And even the most active players are spending 3-4 hours in it. Sales are 3-5 times lower than Sea of Thieves ones on release (and it was a very bad release by the way).
Suicide Squad has less than 1000 CCU after a couple of weeks. It was a commercial disappointment for Warner Brothers. Who might have guessed that service-based game no one asked for will be a failure?
#Business #Fail
Despite "free access" to SNB, only 850K players tried it (both free and paid). And even the most active players are spending 3-4 hours in it. Sales are 3-5 times lower than Sea of Thieves ones on release (and it was a very bad release by the way).
Suicide Squad has less than 1000 CCU after a couple of weeks. It was a commercial disappointment for Warner Brothers. Who might have guessed that service-based game no one asked for will be a failure?
#Business #Fail
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This is why you need version control systems! Imagine the loss of the game by losing one instance of the source code...
#Programming #IndieGames #Fiasco #Fail
#Programming #IndieGames #Fiasco #Fail
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