#Valve did it again: over 300 crappy games were deleted from #Steam and their publishers are blocked! As always, you are able to play those games, if you have them, but they are not affecting your games counter and their cards can't be sold on steam anymore.
https://steam.madjoki.com/apps/banned
https://steam.madjoki.com/apps/banned
I've seen the same test, but with rednecks IRL:
#AI #NeuralNetworks #MachineLearning
https://www.youtube.com/watch?v=CqYKhbyHFtA
#AI #NeuralNetworks #MachineLearning
https://www.youtube.com/watch?v=CqYKhbyHFtA
YouTube
Two AI Fight for the same Parking Spot
After training a car to park (watch the training here: https://www.youtube.com/watch?v=VMp6pq6_QjI), I decided to put another agent into the environment and let them fight for the same parking spot.
I thought the result was quite fun to watch, so here is…
I thought the result was quite fun to watch, so here is…
Bookmark this, #GodotEngine users, this #Tutorial can be helpful:
https://digitalki.net/2019/11/27/my-godot-android-game-does-not-work-panic/
https://digitalki.net/2019/11/27/my-godot-android-game-does-not-work-panic/
Digital KI
My Godot Android game does not work! PANIC! (And what to do) | Digital KI
Did it ever happen to you?To have some really weird problems like: App crash after splash screen My app runs in debug mode but doesn't on release The app crashes after a few seconds-minutes playing visuals are super weird! that asset isn't part of my project!…
This media is not supported in your browser
VIEW IN TELEGRAM
#RTX works, I must say. After a few days with RTX 2060, it becomes so clear, that you starting to google for more games with that technology. And with #RTXon guys from #NVIDIA just got 5% bigger market share in Q3 of 2019, reached 73% in units and even more in revenue.
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
Very nice article about #Photogrammetry tricks to make your own #PBR materials:
https://poulp.io/building-a-portable-lightweight-pbr-surface-scanner/
https://poulp.io/building-a-portable-lightweight-pbr-surface-scanner/
Hey, folks! Here is the test in 4K with insane 1024 samples and Full GI with up to 128 bounces to compare #CUDA, #RTX and CPU cores with each other. And fancy Studio Driver with simple Game Ready Driver by #NVIDIA.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
This media is not supported in your browser
VIEW IN TELEGRAM
Improved cloth simulation in #Blender 2.82.
#GodotEngine is quickly moving to the release, another Beta is out:
#Godot #GameDev #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-3
#Godot #GameDev #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-3
godotengine.org
Dev snapshot: Godot 3.2 beta 3
Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor.
Due to issues with our build process, this release does not include the…
Due to issues with our build process, this release does not include the…
This media is not supported in your browser
VIEW IN TELEGRAM
#Google Stadia in a nutshell