Yay, #Cyberpunk2077... is Delayed... AGAIN! 😐😱
#RPG #CDPR
https://www.gameunion.tv/en/games/night-city-un-wire-cyberpunk-2077-delayed-again-94
#RPG #CDPR
https://www.gameunion.tv/en/games/night-city-un-wire-cyberpunk-2077-delayed-again-94
www.gameunion.tv
Night-City un-Wire – Cyberpunk 2077 is delayed... again!
Cyberpunk 2077 has been announced more than 7 years ago. We thought, that babies, born back then, are going to school this year, just before a wide audience will flood the Night-City. But even after all previous delays, it will not be available on September…
Games are for dummies! Also games:
https://www.gamesindustry.biz/articles/2020-06-18-this-war-of-mine-will-be-added-to-polish-schools-reading-list
https://www.gamesindustry.biz/articles/2020-06-18-this-war-of-mine-will-be-added-to-polish-schools-reading-list
GamesIndustry.biz
This War of Mine will be added to school reading list in Poland
"I don't think we've ever encountered a game being officially included in the educational system on a national level as school reading"
#Hardware #Curious #GPDWin
https://www.gameunion.tv/en/technologies/gpd-win-max-finally-reached-mass-production-and-will-be-released-96
https://www.gameunion.tv/en/technologies/gpd-win-max-finally-reached-mass-production-and-will-be-released-96
www.gameunion.tv
GPD WIN Max finally reached the mass-production and will be released soon
The new ultra-compact gaming laptop GPD WIN Max, that has been founded on the Indiegogo platform this May, finally reached the mass-production, so its release is just behind the corner, somewhere in July. Founders have had a chance to buy it for just $778…
#Titanfall 2 reached 13000 online players on PC after it's #Steam release (years after the initial release on EA Origin).
Definitely, #ApexLegends did a great marketing campaign for the whole Titanfall universe!
Definitely, #ApexLegends did a great marketing campaign for the whole Titanfall universe!
New GI system is now working in #GodotEngine
It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.
https://www.gameunion.tv/en/gamedev/godot-engine-completed-sdfgi-integration-signed-distance-field-97
It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality and performance by dividing the screen space to distance cascades with different accuracy.
https://www.gameunion.tv/en/gamedev/godot-engine-completed-sdfgi-integration-signed-distance-field-97
www.gameunion.tv
Godot Engine completed SDFGI integration (signed distance field cascades GI)
Free and Open-Source Godot Engine now supports a new amazing lighting system, that will allow developers to create fully dynamic outdoor illumination. It's called SDFGI (signed distance field cascades global illumination) and offers a balance between quality…
DynamicOcclusionWithSignedDistanceFields.pdf
4.8 MB
Here is the article about Dynamic Occlusion with Signed Distance Fields. It will be handy, if you are curious about how SDFGI works in Godot 4 (and, guess, how Lumen works in Unreal Engine 5).
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files
#Siggraph #EpicGames #UnrealEngine #GodotEngine #Books #Files