#Vulkan API Now Supports #RayTracing and That's Great News: actually, this is the one and only cross-platform solution, that supports Ray Tracing (unlike DX12 and Metal)
https://gizmodo.com/vulkan-api-now-supports-ray-tracing-and-thats-great-new-1842382718
https://gizmodo.com/vulkan-api-now-supports-ray-tracing-and-thats-great-new-1842382718
Gizmodo
Vulkan API Now Supports Ray Tracing and That's Great News If You Game
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers like Sony and Microsoft seem to be adopting into their next…
📝 This post is great to pin and share, cause here is the biggest list of assets for your 3D game:
#Assets #Files #Textures
⮕ VECTORS:
https://publicdomainvectors.org/
⮕TEXTURES:
https://texture.ninja/
http://textures.one/
https://3dtextures.me/
https://texturehaven.com/textures/
https://www.plaintextures.com/
https://cc0textures.com/
https://cloud.blender.org/p/textures/
https://www.textures.com/
https://www.textureking.com/
https://gamestextures.com/en/
http://texturelib.com/
https://virtualshade.tumblr.com/
⮕ MORE TEXTURES:
https://cgbookcase.com/textures/
https://3dtextures.me/
https://freepbr.com/
https://3d-wolf.com/products/materials.html
⮕ HDRI:
https://hdrihaven.com/hdris/
http://www.hdrlabs.com/sibl/archive.html/
https://www.hdri-hub.com/
https://www.textures.com/browse/hdr-spheres/114552/
https://hdrmaps.com/freebies
https://texturify.com/category/environment-panoramas.html
⮕ Stock Pictures:
https://www.pexels.com/
https://unsplash.com/
https://www.kisspng.com/
https://pixabay.com/
⮕ SOME MORE SHIT:
https://quixel.com/bridge
https://cloud.blender.org/libraries
https://blendswap.com/
https://poliigon.com
https://opengameart.org/
#Assets #Files #Textures
⮕ VECTORS:
https://publicdomainvectors.org/
⮕TEXTURES:
https://texture.ninja/
http://textures.one/
https://3dtextures.me/
https://texturehaven.com/textures/
https://www.plaintextures.com/
https://cc0textures.com/
https://cloud.blender.org/p/textures/
https://www.textures.com/
https://www.textureking.com/
https://gamestextures.com/en/
http://texturelib.com/
https://virtualshade.tumblr.com/
⮕ MORE TEXTURES:
https://cgbookcase.com/textures/
https://3dtextures.me/
https://freepbr.com/
https://3d-wolf.com/products/materials.html
⮕ HDRI:
https://hdrihaven.com/hdris/
http://www.hdrlabs.com/sibl/archive.html/
https://www.hdri-hub.com/
https://www.textures.com/browse/hdr-spheres/114552/
https://hdrmaps.com/freebies
https://texturify.com/category/environment-panoramas.html
⮕ Stock Pictures:
https://www.pexels.com/
https://unsplash.com/
https://www.kisspng.com/
https://pixabay.com/
⮕ SOME MORE SHIT:
https://quixel.com/bridge
https://cloud.blender.org/libraries
https://blendswap.com/
https://poliigon.com
https://opengameart.org/
publicdomainvectors.org
Public domain vectors | Download free vector clip art and images free for commercial use. | Public domain vectors
Download vector files and SVG graphics free of copyright. Use our images for unlimited commercial purpose without asking permission.
#Microsoft Announces #DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce #RTX
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate/
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-ready-for-directx-12-ultimate/
Nvidia
Microsoft Announces DirectX 12 Ultimate: A New Standard for Next-Gen Games, Supported by GeForce RTX
Ray Tracing, Mesh Shading, Sampler Feedback and Variable Rate Shading, features supported since 2018 on GeForce RTX graphics cards, coming to Microsoft’s DirectX 12 Ultimate API, their new standard for next-gen games.
#Kenney 10 year anniversary: get tons of game assets for #Free
https://itch.io/s/29028/kenney-10-year-anniversary?fbclid=IwAR1NElbwmdSremhDCpz4RTbHtFNEfrMM-pP0i62IBC0eaH0LjT4gfRokKAg
https://itch.io/s/29028/kenney-10-year-anniversary?fbclid=IwAR1NElbwmdSremhDCpz4RTbHtFNEfrMM-pP0i62IBC0eaH0LjT4gfRokKAg
itch.io
Kenney 10 year anniversary
A sale by Kenney, 100% off Kenney Game Assets 1, Kenney Game Assets 2, Kenney Game Assets 3
#NoCode games can be much more than hyper-casual if you are using proper assets for it! Here's the example of MANU Video Game Maker render with some imported models from Sketchfab:
https://www.youtube.com/watch?v=1yZkcwPp57Y
https://www.youtube.com/watch?v=1yZkcwPp57Y
YouTube
MANU Video Game Maker | Sketchfab Models
Q: What file formats can you use in MANU?
A: MANU supports FBX, DAE, and OBJ as 3D-models, WAV, OGG and MP3 as sound files, JPEG and PNG as texture maps. So, you are free to use a lot of common files to make your games!
On this video:
– Retro Vending Machine…
A: MANU supports FBX, DAE, and OBJ as 3D-models, WAV, OGG and MP3 as sound files, JPEG and PNG as texture maps. So, you are free to use a lot of common files to make your games!
On this video:
– Retro Vending Machine…
#Blender nodes explained... all of them... in under 30 minutes!
https://www.youtube.com/watch?v=cQ0qtcSymDI
https://www.youtube.com/watch?v=cQ0qtcSymDI
YouTube
All 80+ Blender material nodes explained in under 30 minutes
*NEW* PDF Version: https://gum.co/shadernodespdf
Instagram: https://www.instagram.com/danielkkrafft/
Discord server: https://discord.gg/wKhe3ss
In this tutorial, I'll be explaining every single Blender material node there is, while keeping it beginner friendly.…
Instagram: https://www.instagram.com/danielkkrafft/
Discord server: https://discord.gg/wKhe3ss
In this tutorial, I'll be explaining every single Blender material node there is, while keeping it beginner friendly.…
#MANUVideoGameMaker basics:
🥳 MANU Video Game Maker is now available for everyone! Both Windows and macOS users now have a chance to try No-code Game Engine, which is completely different from anything you've ever know.
https://www.youtube.com/watch?v=FiZhcLqjZj0
🥳 MANU Video Game Maker is now available for everyone! Both Windows and macOS users now have a chance to try No-code Game Engine, which is completely different from anything you've ever know.
https://www.youtube.com/watch?v=FiZhcLqjZj0
YouTube
MANU Video Game Maker - Getting Started Guide
Check this video to master all the basics of MANU Video Game Maker: in less than 10 minutes you will understand how to switch between different Modes, how to create primitives, make new animations, setup the game camera and many more.
0:04 How to Create…
0:04 How to Create…
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New #Sketchfab feature: ASCII-based rendering engine, that runs on all available hardware and requires up to 95% less data transfer
#Amazon is going to take a bite of the industry... and you know, how it goes with Amazon:
https://www.nytimes.com/2020/04/02/technology/amazon-making-video-games.html
https://www.nytimes.com/2020/04/02/technology/amazon-making-video-games.html
NY Times
Amazon Pushes Into Making Video Games, Not Just Streaming Their Play
The internet giant is investing hundreds of millions of dollars in the effort, with its first original game, Crucible, to be released next month.
#Valve shared some insights about #STEAM success in 2019:
https://steamcommunity.com/groups/steamworks/announcements/detail/2117195691992645419
https://steamcommunity.com/groups/steamworks/announcements/detail/2117195691992645419
Steamcommunity
Steam :: Steamworks Development :: Data Deep Dive: How are new releases on Steam performing?
We are constantly examining how the growth of Steam affects new titles and what it means for developers. Usually, our own internal questions mirror those of many in the development community. In an effort to share some of our findings, we've put together…