#NVIDIA decided to talk about #Raytracing, jumping into 1979 #SIGGRAPH:
https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted
https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted
NVIDIA Blog
Ray-Tracing Pioneer Explains How He Stumbled into Global Illumination | NVIDIA Blog
As most of us learned in high school physics, ray tracing is an idea that has been around for centuries. Global illumination in computer graphics has a somewhat shorter history.
You will help us a lot if you have time to vote for Russian Language support on this documentation service:
https://gitbook.canny.io/languages/p/russian-language-support
https://gitbook.canny.io/languages/p/russian-language-support
#Blender #Procedural sand material and its node setup, created by Paul Hoi. Seems like Telegram compress it too hard, so here is Better Resolution: https://sun9-49.userapi.com/c200728/v200728247/254c4/Xt2qFQMvBto.jpg
Syd Mead – legendary futurist, who created visuals for Tron, Blade Runner and Aliens, passed away.