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I made this game about a giant spiderman bauble swinging through the city dispensing gifts as part of a 48 hour charity game jam. It's called Shooting Ropes (available to play free now - link in comments)
https://redd.it/eb4wu4
@r_pcmasterrace
https://redd.it/eb4wu4
@r_pcmasterrace
Nodevember is the month of procedural #Blender materials, here are some of the best:
https://youtu.be/JhLVzcCl1ug
https://youtu.be/JhLVzcCl1ug
YouTube
Amazing Nodevember Results (+ Free Resources)
In this video, I share my favorite results from the Nodevember challenge.
Download the free resources here: https://gumroad.com/l/nodevember_demos
[Cubebrush]: http://cbr.sh/kgjscx
Nodevember: https://twitter.com/NodevemberIO
Hans Chiu: https://twitter.com/chiu_hans…
Download the free resources here: https://gumroad.com/l/nodevember_demos
[Cubebrush]: http://cbr.sh/kgjscx
Nodevember: https://twitter.com/NodevemberIO
Hans Chiu: https://twitter.com/chiu_hans…
New Beta version of #GodotEngine has been released:
#Godot #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-4
#Godot #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-4
godotengine.org
Dev snapshot: Godot 3.2 beta 4
After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).
#TheWitcher Geralt as Ronin figure wasn't enough, so #CDPR announced this CIRI figure too:
Totally amazing trick you need to know, that makes bevels much more powerful in #Blender 2.82
https://youtu.be/Tl-MTFjfNZc
https://youtu.be/Tl-MTFjfNZc
YouTube
Blender - create custom bevels
Subscribe for more Blender 3D tutorials and content. Let me know what you would like to see next in the comments below! Project files and more available on P...
#NVIDIA decided to talk about #Raytracing, jumping into 1979 #SIGGRAPH:
https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted
https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted
NVIDIA Blog
Ray-Tracing Pioneer Explains How He Stumbled into Global Illumination | NVIDIA Blog
As most of us learned in high school physics, ray tracing is an idea that has been around for centuries. Global illumination in computer graphics has a somewhat shorter history.