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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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Very nice article about #Photogrammetry tricks to make your own #PBR materials:

https://poulp.io/building-a-portable-lightweight-pbr-surface-scanner/
Hey, folks! Here is the test in 4K with insane 1024 samples and Full GI with up to 128 bounces to compare #CUDA, #RTX and CPU cores with each other. And fancy Studio Driver with simple Game Ready Driver by #NVIDIA.

Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
Fair enough
Top 100 App Store Games switched to Battle Passes: currently 20% in the world and 30% in China using them.
#PUBG Mobile is growing fast!
The Xbox Series X will include a custom-designed CPU based on AMD’s Zen 2 and Radeon RDNA architecture. Microsoft is also using an NVMe SSD on Xbox Series X, which promises to boost load times. Xbox Series X will also support 8K gaming, frame rates of up to 120 fps in games, ray tracing, and variable refresh rate support.

Microsoft isn’t talking GPU performance specifics just yet, but Spencer has dropped some hints in an interview with GameSpot, and the graphics you see in the Hellblade 2 trailer were supposedly captured in a game engine, running on the console, in real-time. “We wanted to have a dramatic upgrade from the Xbox One base console,” says Spencer. “So when we do the math, we’re over eight times the GPU power of the Xbox One, and two times what an Xbox One X is.” The Xbox One X is 6 teraflops of GPU performance, so the Xbox Series X could be capable of 12 teraflops.
Ravi Patel‎: One More Happy Client With Low Poly Model "The Cat" Using:- Maya, Unfold3D, Photoshop, Mudbox (for Texture Refine), Pixplant

Polygon: 1678