GameDev Pulse
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GameDev Pulse
A few more steps and it will be perfect! #Blender@GameDEV
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh.

#Blender@GameDEV
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GameDev Pulse
Today I only had a bit of time to complete the geometry, so here it is. Will do the materials later on. Cat ears didn't stick, they were meh. #Blender@GameDEV
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And a few more hours of texturing, baking, and this is the result in Godot. Made in Blender 4.4 and 4.5 and rendered in Godot 4.4 with physical lighting units.

#Blender@GameDEV
#GodotEngine@GameDEV
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Blender is preparing DLSS upscaling, made from NVIDIA RTX Overdrive library. It will make rendering nearly instant on modern GPUs.

And it will make Radeon and Intel GPUs yet again pointless for Blender.

#Blender@GameDEV
#NVIDIA@GameDEV
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Forced perspective in a cutscene be like
(Source)

#Animations@GameDEV
#Blender@GameDEV
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