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A hacker broke into Arc System Works and spread the source code of Guilty Gear. The RCE (remote code execution) fear is promoted by content creators, but it's unlikely.

The game itself isn't new, but the case is still notorious.

#Security@GameDEV
#Fighting@GameDEV
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No, your Steam account isn't hacked. 89 millions of accounts are just some SMS logs, possibly stolen from one of the major mobile carriers in Europe. And they are not even covering 89m users, only up to 50m.

Despite that, an awkward hacker have tried to sell this chunk of data for $5K, pretending that it will allow the buyer to get into affected accounts.

The only possible outcome from this leak is spam and phishing: do not open links in messengers, email, etc. It is generally a bad idea, not just because of the leak. And do not enter your Steam credentials anywhere.

#Steam@GameDEV
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GameDev Pulse
A worthy article for anyone making a serious Godot game: https://www.reddit.com/r/godot/s/rooXKqJtnj #GodotEngine@GameDEV
Let's protect your Godot Games even further:

Godot Secure transforms your Godot engine into a fortress for game assets. By integrating Camellia-256 encryption with a unique security token system.

This solution creates a cryptographically unique engine build that prevents generic decryption tools from accessing your game assets.

https://github.com/KnifeXRage/Godot-Secure/
#GodotEngine@GameDEV
#Security@GameDEV
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Yay, safety!

Fun fact: the issue has been discovered before, patched out, but still replicated after the patch. Now they are patching it again.

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#Microsoft@GameDEV
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