Very impressive short, the whole animation reminds of the recent Spider-Man, but get ready for violence and stuff:
#3D #Animation
https://vimeo.com/323783503
#3D #Animation
https://vimeo.com/323783503
Vimeo
YONA
Directed by Gautier Alfirevic & Kevin Rose as part of the SupaResidency Program created by Supamonks Studio. "After an expedition that went wrong, Chester…
DEATH STRANDING IS COMING TO PC, CAUSE WE ARE MASTER RACE! 😂 #kojimaproductions #deathstranding #pc
https://twitter.com/KojiPro2015_EN/status/1188787623965401088
https://twitter.com/KojiPro2015_EN/status/1188787623965401088
Twitter
KOJIMA PRODUCTIONS (Eng)
Thanks to all of you who have been supporting #DEATHSTRANDING! DEATH STRANDING release on PS4 is November 8, 2019!! Furthermore, KOJIMA PRODUCTIONS is happy to announce that DEATH STRANDING will be coming to PC in early summer of 2020!! #kojimaproductions…
#Ubisoft shares plunged 16% on Friday after it released a profit warning, delayed a trio of video games, and announced an overhaul of its development process.
→ The gaming giant behind the “Assassin’s Creed,” “Watch Dogs,” and “Far Cry” franchises cut its projected net bookings for the year to March 2020 by more than a third to 1.45 billion euros ($US1.61 billion), and slashed its operating profit forecast from 480 million euros to between 20 million and 50 million euros.
→ Ubisoft blamed the downgrades on lower sales expectations for two Tom Clancy games, “Ghost Recon: Breakpoint” and “The Division 2.” Their underperformance led it to push back the release dates of “Gods & Monsters,” “Rainbow Six Quarantine,” and “Watch Dogs: Legion” into its next financial year.
→ The gaming giant behind the “Assassin’s Creed,” “Watch Dogs,” and “Far Cry” franchises cut its projected net bookings for the year to March 2020 by more than a third to 1.45 billion euros ($US1.61 billion), and slashed its operating profit forecast from 480 million euros to between 20 million and 50 million euros.
→ Ubisoft blamed the downgrades on lower sales expectations for two Tom Clancy games, “Ghost Recon: Breakpoint” and “The Division 2.” Their underperformance led it to push back the release dates of “Gods & Monsters,” “Rainbow Six Quarantine,” and “Watch Dogs: Legion” into its next financial year.
#Honk, bros, I've had a heart attack right now and will have nightmares till the end of my life. Join the party:
https://twitter.com/screenshakes/status/1188856469363609602 #madewithunity #gamedev #Unity
https://twitter.com/screenshakes/status/1188856469363609602 #madewithunity #gamedev #Unity
Twitter
Constantin Liétard
Honk! Honk! #madewithunity #gamedev
#Blender community decided to make an event called #Nodevember, where we must make #Procedural Materials:
https://twitter.com/NodevemberIO/status/1189364910234447872
https://twitter.com/NodevemberIO/status/1189364910234447872
Twitter
Nodevember
#nodevember is coming. The prompts are here. Get ready!
#EA will bring its subscription service to #Steam. In general, it sounds like "slowly moving back to Steam and Valve", but you still going to need Origin launcher to play those games (same as you do for Ubisoft and some other companies):
https://www.ea.com/news/ea-and-valve-partnership
https://www.ea.com/news/ea-and-valve-partnership
Electronic Arts Inc.
EA and Valve Partnership
EA and Valve are joining forces to bring EA Access and EA games to the Steam platform.
#Physics is complicated, but what if we will learn #NeuralNetworks to fake it, not in realtime, but hundreds of times faster:
https://www.youtube.com/watch?v=atcKO15YVD8
https://www.youtube.com/watch?v=atcKO15YVD8
YouTube
Ubisoft's AI Learns To Compute Game Physics In Microseconds! ⚛️
❤️ Check out Weights & Biases here and sign up for a free demo: https://www.wandb.com/papers
Their blog post and their CodeSearchNet system are available here:
https://www.wandb.com/articles/codesearchnet
https://app.wandb.ai/github/CodeSearchNet/benchmark…
Their blog post and their CodeSearchNet system are available here:
https://www.wandb.com/articles/codesearchnet
https://app.wandb.ai/github/CodeSearchNet/benchmark…
The mindblowing thing about real-life cameras in Toy Story 4:
https://www.youtube.com/watch?v=AcZ2OY5-TeM
https://www.youtube.com/watch?v=AcZ2OY5-TeM
YouTube
The Real Fake Cameras Of Toy Story 4
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#Autodesk, who are currently own #Maya, 3D Max and AutoCAD, decided to compare their flagship product with #Blender. And it seems like they prefer B3D over Maya! 🤔🤪
https://www.autodeskonline.com/comparisons/maya-vs-blender.html
https://www.autodeskonline.com/comparisons/maya-vs-blender.html
Autodeskonline
Maya vs. Blender - Comparison
How does Maya compare to open source software Blender? Compare the two to learn about the differences.
One eternity later #Adobe #Photoshop Reimagined for the #iPad, here is the story:
https://theblog.adobe.com/creativity-is-everywhere-now-photoshop-is-too-begin-the-journey-of-photoshop-reimagined-for-the-ipad/
https://theblog.adobe.com/creativity-is-everywhere-now-photoshop-is-too-begin-the-journey-of-photoshop-reimagined-for-the-ipad/
Adobe Blog
Creativity is Everywhere. Now Photoshop is Too. Begin the Journey of Photoshop Reimagined for the iPad
I am thrilled to invite you to join us at the beginning of something new. The official debut of Photoshop on the iPad and the ...