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Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.

For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.

They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.

#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
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The default VehicleBody3D in Godot has sliding issues, but this fella fixed them

#GodotEngine@GameDEV
#Physics@GameDEV
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