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Mac Walters announced that his Worlds Untold studio lost funding and no longer works with NetEase. They are looking for new partners, but laying off stuff.

Yesterday Casey Hudson announced that his Humanoid Origin is shutting down before any games were released.

Both were creators of the original Mass Effect trilogy and left BioWare to make own games. In current market conditions their legendary status wasn't enough to secure funding. Both teams were medium-size (about 50 and 140 people respectively).

#Business@GameDEV
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Game Industry Revenue. Pay attention, that these numbers are not adjusted for inflation. For example, $40B in 1982 is about $131B today.

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😲 What a twist:

Annapurna failed to save its gaming division, so they all left and got another indie label from another greedy corporation under their control?

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Slightly before that. Still a questionable move for any big structure with internal studios.

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GameDev Pulse
KCD2 is doing great: 1M copies sold on the first day!
It seems that KCD II has the budget of around $41m, which is exceptionally small by modern standards.

This number already paid off. And it was achieved by using labor from Eastern Europe, Cyprus, and some other cheaper areas. For example, Owlcat Games (Pathfinder, Rogue Trader) provided a strong team of developers for the game.

#RPG@GameDEV
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Savvy Games Group with Scopely acquires Niantic, Inc. for $3.5 billion.

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Intel now has a horrible credit rating, which affects any possible investments and further financing of their factories and overall production plans.

It's a big issue for consumers: if we will end up with mostly AMD, they will make pricing worse and will not evolve as fast as they did in the era of competition.

#Intel@GameDEV
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One of the biggest investors in the game industry shared his thoughts about red flags while pitching:

1. No Sound Validation Of A Problem And Market Potential: A common mistake founders make is rushing to present their solution without clearly defining the problem first.

2. Fuzzy Financials And Unrealistic Projections: Even with a compelling vision, inadequate financial planning is a deal-breaker. A seed deck showing wild projections with no clear path to get there doesn't induce trust.

3. Founding Team With No Skin In The Game And Little Expertise: Investors aren't just hunting for ideas; they are searching for people. If founders aren't investing their own money or time into their business, it raises serious concerns about commitment. A team still working other full-time jobs while pitching their startup sends a clear signal: They aren’t all-in. Investors are more likely to back founders who eat, sleep and breathe their startup.

4. Cluttered, Overloaded Deck: Overwhelming investors with too much information is another common pitfall. Slides with a wall of dense text, complex charts or excessive jargon almost immediately lose interest, no matter how good the product is. A pitch deck is a high-level overview, not an exhaustive document.

5. Early Equity Dilution And Governance Gaps: Excessive early equity distribution creates multiple problems that compound over time. When founders give away too much ownership to early hires, advisors or friends, they risk two critical failures:

https://www.forbes.com/councils/forbesbusinesscouncil/2025/08/21/5-seed-deck-red-flags-that-can-make-investors-say-no-thanks/
#Business@GameDEV
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