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Meta bricked a significant portion of its VR headsets with what was supposed to be a Christmas update.

Unlike Intel who hid their heads into sand during 13/14-gen failure, Meta promised to replace devices that were permanently damaged and brought extra stuff for the support.

More on Reddit

#Hardware@GameDEV
#Meta@GameDEV
#VR@GameDEV
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Google acquired HTC VIVE and the XR Teams plus non-exclusive use of license for 250mil USD in cash.

HTC Produced headsets for Valve and were a popular smartphone brand with over $50B market cap once. They were falling ever since, but still curious.

#HTC@GameDEV
#VR@GameDEV
#Google@GameDEV
#Hardware@GameDEV
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Are we going to see Steam Deck 2 VR or what?

#VR@GameDEV
#Valve@GameDEV
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Pimax VR was running a special rewards program where users could get Steam gift cards and even trip to their headquarters from making reviews on websites.

Just to be clear: their devices were ahead of time, but this is a very questionable business practice.

Source: RoadtoVR

#VR@GameDEV
#Hardware@GameDEV
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Beat Saber developers discontinued PSVR support: users on PlayStation 4 and 5 will not have updates or multiplayer. But they will keep selling it, since Sony doesn't allow refunds anyway!

#VR@GameDEV
#PSVR@GameDEV
#PlayStation@GameDEV
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And now a disturbing short that you almost forgot!

It's crazy how the creators lacked understanding of what games are and what is addictive in them…

https://www.youtube.com/watch?v=1AvyUWUKCw8
#Movies@GameDEV
#VR@GameDEV
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Seattle-based startup Rec Room, once valued at $3.5 billion, is laying off about half of its staff in a sweeping restructuring.

Co-founders Cameron Brown and Nick Fajt announced the layoffs Monday in a blog post, calling it “one of the toughest choices in Rec Room history.”

#LayOffs@GameDEV
#VR@GameDEV
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