There is a free (GPLv2) Background removal tool that do not rely on a specific GPU and works as an OBS plugin on Windows, Linux, and macOS.
Unlike NVIDIA Broadcast, it can remove backgrounds from anything, including still images of objects! And it is way more flexible even when separating people.
https://github.com/locaal-ai/obs-backgroundremoval #OBS #Streaming #AI #NVIDIA #Free #FOSS
Unlike NVIDIA Broadcast, it can remove backgrounds from anything, including still images of objects! And it is way more flexible even when separating people.
https://github.com/locaal-ai/obs-backgroundremoval #OBS #Streaming #AI #NVIDIA #Free #FOSS
GitHub
GitHub - royshil/obs-backgroundremoval: An OBS plugin for removing background in portrait images (video), making it easy to replace…
An OBS plugin for removing background in portrait images (video), making it easy to replace the background when recording or streaming. - royshil/obs-backgroundremoval
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⭐ Our daily awesome post about #GodotEngine:
➡️ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
➡️ Compressed Steam VOIP
➡️ Smart matchmaking through Steam Lobbies / internal logic
➡️ RPC system
➡️ Very simple C# code
➡️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
➡️ Open Source
➡️ Godot 4.3
➡️ MIT license
#FOSS #Godot4 #Steam #GameDev
➡️ https://github.com/OverfortGames/SteamNetGodot
SteamNetGodot
In it's core SteamNetGodot is the combination of Facepunch.Steamworks and LiteNetLib. A performant, easy to use C# Steam Networking library for the wonderful Godot engine.
It will be regularly updated since it's currently in use on our game Taverna.
Goodies
➡️ Compressed Steam VOIP
➡️ Smart matchmaking through Steam Lobbies / internal logic
➡️ RPC system
➡️ Very simple C# code
➡️ Bunch of cool networking code as example (replication, resource management, audio, kick, mute, ban...)
➡️ Open Source
➡️ Godot 4.3
➡️ MIT license
#FOSS #Godot4 #Steam #GameDev
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How about some Ocean Shader for Godot Engine?
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
https://github.com/2Retr0/GodotOceanWaves/ #GodotEngine #Godot4 #Shaders #FOSS
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GameDev Pulse
Shit hits the fan moment for #GodotEngine! If you missed the drama — a few days ago an indie developer shared her new project where you don't have any combat and simply a delivery person in the 13th century Mongolian empire. Some very odd folks criticized…
It's not OPEN SOURCE anymore if you ban people on GitHub for different political views… there are unfortunately more and more examples like this.
Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.
#GodotEngine #WTF #FOSS
Yes, they kinda able to make another account, but it's not the point: open source policies suggest that such limits can't be applied at all for social reasons.
#GodotEngine #WTF #FOSS
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A simple Ocean Shader for Godot 4 (much easier than the one with big waves), also MIT Licensed
https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
https://github.com/Flarkk/Godot-Water-Shader-Prototype #FOSS #Shaders #GodotEngine #Godot4
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A tiny sound effects generator by ex-Godot contributor:
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
https://github.com/YuriSizov/glasan-fx (MIT License) #Sounds #Music #SoundDesign #FOSS
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To prepare for a possible shutdown from Unreal and Unity, the Russian government decided to sponsor a new fully custom and Open Source Engine, called Nau. It's finally in beta, so everyone can try it out! The UI is provided in both English and Russian and the project is hosted on GitHub.
Some features, like Rendering components were given by Dagor Engine (the one that is used by War Thunder). The editor right now is very minimalistic and the documentation is very limited. As we all like!
https://github.com/NauEngine/NauEditorPublic/releases
#NauEngine@GameDEV
#FOSS@GameDEV
#GameEngines@GameDEV
#OpenSource@GameDEV
Some features, like Rendering components were given by Dagor Engine (the one that is used by War Thunder). The editor right now is very minimalistic and the documentation is very limited. As we all like!
https://github.com/NauEngine/NauEditorPublic/releases
#NauEngine@GameDEV
#FOSS@GameDEV
#GameEngines@GameDEV
#OpenSource@GameDEV
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Oh, there's yet another open source game engine! It's cross-platform and licensed under Apache 2.0 😎
(GitHub)
#GameEngines@GameDEV
#FOSS@GameDEV
(GitHub)
#GameEngines@GameDEV
#FOSS@GameDEV
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It took them only 20 years since GIMP 2 and 7 years since the announcement of v3 development to finally release GIMP 3!
Now the app has non-destructive editing with text layers that keep text information, with filters that can be applied and combined on the go, etc.
#FOSS@GameDEV
Now the app has non-destructive editing with text layers that keep text information, with filters that can be applied and combined on the go, etc.
#FOSS@GameDEV
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Oddly enough, NVIDIA decided they need some good news too and finally open sourced the GPU kernel for Physx.
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
For a few years their physics library was open source in general, but was able to run on a CPU if NVIDIA GPU wasn't found. Now it's in the past and 3rd party GPUs may become compatible.
They also messed up with RTX 50, which is on a hardware level unable to run 32-bit Physx in old games. It may be fixed by some software tricks now.
#NVIDIA@GameDEV
#Physics@GameDEV
#FOSS@GameDEV
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The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source.
https://www.youtube.com/watch?v=-0envvPmj5k
⭐ GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
https://www.youtube.com/watch?v=-0envvPmj5k
⭐ GitHub: https://github.com/playcanvas/engine
#GameEngines@GameDEV
#WebGL@GameDEV
#FOSS@GameDEV
YouTube
PlayCanvas Game Engine OPEN SOURCED! 🔥
The PlayCanvas Game engine, one of the best game engines for 3D WebGPU and WebGL games is now FULLY open source. In addition to the backend game engine, now the game editor is also open-sourced and best of all, under the MIT license. This now makes PlayCanvas…
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Linus Torvalds rejected the code from Google programmer who tried to improve the Risk V support.
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
And in his casual manner the creator of Linux was pointlessly rude. Each time I get curious about toxicity of Linux enthusiasts, I remember who founded all that.
#Linux@GameDEV
#FOSS@GameDEV
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