Nina was amazing level designer when we worked together and now she makes outstanding materials:
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
https://80.lv/articles/creating-a-traditional-ornament-mosaic-material-in-substance-3d-designer-marmoset
#Substance #Marmoset #LevelArt #GameArt
80LV
Creating a Traditional Ornament Mosaic Material in Substance 3D Designer & Marmoset
Nina Popovych talked about the process of creating the Folk Ornament Mosaic material, shared the original patterns' symbolism, and showed the workflow in Substance 3D Designer.
[FILES IN THE CHAT] This is the #Godot 4 scene with the tileable terrain material generated from #StableDiffusion and enhanced with Materialize to make normals, AO, etc (will try #Substance B2M later)
#NeuralNetworks #Textures #GodotEngine #Files
#NeuralNetworks #Textures #GodotEngine #Files
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