Hey, this post gonna be quite unusual, but still: if you are using modern gaming monitor or laptop, it can be oversaturated to match DCI-P3 and some other color spaces, but not all of them have proper sRGB modes and these sRGB can be highly limited.
So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:
https://github.com/ledoge/novideo_srgb
So, if you want softer look for daily usage or proper calibration for artistic work on a gaming monitor (or, laptop), you may try the #OpenSource app for #NVIDIA users, that clamps the color space into sRGB:
https://github.com/ledoge/novideo_srgb
GitHub
GitHub - ledoge/novideo_srgb: Calibrate monitors to sRGB or other color spaces on NVIDIA GPUs, based on EDID data or ICC profiles
Calibrate monitors to sRGB or other color spaces on NVIDIA GPUs, based on EDID data or ICC profiles - ledoge/novideo_srgb
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Despite the previous cancellation of the showcase event, #Samsung announced its most powerful mobile processor with #AMD #RDNA2 graphics, that supports #Raytracing!
Previously, only #ImaginationTechnologies have had mobile RT-cores, but this one is nearly the same as the desktop equivalent RDNA, that you can find in last gen consoles, including Valve's Steam Deck, PS5, and Xbox Series:
https://news.samsung.com/in/samsung-introduces-game-changing-exynos-2200-processor-with-xclipse-gpu-powered-by-amd-rdna-2-architecture
Previously, only #ImaginationTechnologies have had mobile RT-cores, but this one is nearly the same as the desktop equivalent RDNA, that you can find in last gen consoles, including Valve's Steam Deck, PS5, and Xbox Series:
https://news.samsung.com/in/samsung-introduces-game-changing-exynos-2200-processor-with-xclipse-gpu-powered-by-amd-rdna-2-architecture
Samsung
Samsung Introduces Game Changing Exynos 2200 Processor With Xclipse GPU Powered By AMD RDNA 2 Architecture
The new premium mobile processor comes with hardware-accelerated ray tracing and state of the art Arm-based processing technology
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Unlike Samsung, the team behind current #ImaginationTechnologies brand, explained some of their mobile #Raytracing experiments in-depth. They showring some demo-videos for over 8 years with RT-shadows, GI, and reflections, becoming more and more complex over time.
They began the whole thing BEFORE NVIDIA, but due to mobile-friendly architecture it's still highly limited, this is why even the latest demo is extremely blurry in motion.
(The company, that previously created PowerVR GPUs for Apple, was left behind and purchased by investors from China a few years ago. They are making Innosilicon GPUs for desktop and servers in China)
2014:
https://www.youtube.com/watch?v=LyH4yBm6Z9g
2016:
https://www.youtube.com/watch?v=QSjkzft5Z-A
2021:
https://www.youtube.com/watch?v=QxNLzg6gg7s
They began the whole thing BEFORE NVIDIA, but due to mobile-friendly architecture it's still highly limited, this is why even the latest demo is extremely blurry in motion.
(The company, that previously created PowerVR GPUs for Apple, was left behind and purchased by investors from China a few years ago. They are making Innosilicon GPUs for desktop and servers in China)
2014:
https://www.youtube.com/watch?v=LyH4yBm6Z9g
2016:
https://www.youtube.com/watch?v=QSjkzft5Z-A
2021:
https://www.youtube.com/watch?v=QxNLzg6gg7s
YouTube
Hybrid Rendering Demo - PowerVR Ray Tracing - GDC 2014
http://blog.imgtec.com/news/implementing-hybrid-ray-tracing-rasterized-game-engine
For this ray tracing demo, we've started with an experimental version of the Unity game engine and implemented OpenRL support which enables us to use the G-Buffer from the…
For this ray tracing demo, we've started with an experimental version of the Unity game engine and implemented OpenRL support which enables us to use the G-Buffer from the…
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#Xbox said om-nom-nom and consumed #Activision #Blizzard for $68.7b (which is the biggest game industry deal so far)
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New #UnrealEngine project is available for free:
https://www.unrealengine.com/en-US/tech-blog/download-an-unreal-engine-5-early-access-game-starter-kit-featuring-a-small-robot
https://www.unrealengine.com/en-US/tech-blog/download-an-unreal-engine-5-early-access-game-starter-kit-featuring-a-small-robot
Unreal Engine
Download an Unreal Engine 5 Early Access game starter kit featuring a small robot
Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.
The amazing #GodotEngine plugin, that allows you to lower resolution and upscale it nicely or even oversample the original scene to get better quality. Pretty sure, you can get a dynamic resolution out of this as well:
https://www.youtube.com/watch?v=AW0A-G5mMcw
https://www.youtube.com/watch?v=AW0A-G5mMcw
YouTube
Godot Super Scaling : Get Up To 300% Native Performance
A fast viewport scaler for 3D and 2D Godot Engine games that allows you to upscale or downscale the screen for increased performance or higher quality visuals. Supports up to 200% native resolution or down to 10%. At 50% scaling on a 3D game, you could potentially…
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#GodotEngine 4.0 alpha 1 is now available for public testing 🏆
New Vulkan API renderer, new Physics and hundreds of new features to try, but also tons of bugs to fix! This is very important milestone for Godot Team, where your reports gonna be crucial for how fast G4 will go to beta and release. So, jump in!
https://downloads.tuxfamily.org/godotengine/4.0/alpha1/
New Vulkan API renderer, new Physics and hundreds of new features to try, but also tons of bugs to fix! This is very important milestone for Godot Team, where your reports gonna be crucial for how fast G4 will go to beta and release. So, jump in!
https://downloads.tuxfamily.org/godotengine/4.0/alpha1/
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Quick #GodotEngine 4 tip: if you can't find lots of settings that you usually use, toggle this ON