One of the most important articles from #Godot Engine documentation: [Spatial Material]
http://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html
http://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html
😱 Here is the Creative Commons PBR textures archive (looks pretty good). Yes, you can use them for free. For any purpose. Without mention! SHARE WITH FRIENDS!
#PBR #GameDev #3D #CGI #Textures #Files
https://cc0textures.com/
#PBR #GameDev #3D #CGI #Textures #Files
https://cc0textures.com/
Ambientcg
ambientCG - Free Textures, HDRIs and Models
Free 3D Assets Never Looked This Good! Get 2000+ PBR Materials, HDRIs and more for free under the CC0 Public Domain license.
Learn 3D modeling with one of the best developers (recently bought for over $100KK): Avalanche Studios! They shared tons of meshes, wireframes and WIP shots from Just Cause 3:
#GameDev #GameArt #JustCause #Avalanche
https://www.artstation.com/artwork/GvBO4
#GameDev #GameArt #JustCause #Avalanche
https://www.artstation.com/artwork/GvBO4
ArtStation
Just Cause 3 - Open world action/adventure - PS4, Xbox1, PC, Mike Wasilewski
Various works from Just Cause 3, an open world action game for the Xbox1, PS4, and PC platforms. More coming soon...
https://justcause3.square-enix-games.com/dlc/bavarium-sea-heist
https://justcause3.square-enix-games.com/dlc/bavarium-sea-heist
#Valve shared some insights about #Steam in 2018:
https://steamcommunity.com/groups/steamworks/announcements/detail/1697194621363928453
https://steamcommunity.com/groups/steamworks/announcements/detail/1697194621363928453
Steamcommunity
Steam :: Steamworks Development :: Steam - 2018 Year in Review
At the end of each year, we like to take time to assess the work we've done over the past twelve months and do some planning for the future. This is an informal, internal process and normally isn't the type of thing we'd publicize. But as we started to look…
📌 Dirty Bomb developers released their internal design documents and soundtrack:
https://www.dirtybomb.com/news/the-design-of-dirty-bomb/
GD doc: http://db-design.splashdamage.com.s3-eu-west-1.amazonaws.com/dirty_bomb-game_design_document.pdf
Art doc: http://db-design.splashdamage.com.s3-eu-west-1.amazonaws.com/the_art_of_dirty_bomb.pdf
OST: http://db-design.splashdamage.com/dirty_bomb-original_soundtrack.zip
#DirtyBomb #GameDev #GameDesign #Education
https://www.dirtybomb.com/news/the-design-of-dirty-bomb/
GD doc: http://db-design.splashdamage.com.s3-eu-west-1.amazonaws.com/dirty_bomb-game_design_document.pdf
Art doc: http://db-design.splashdamage.com.s3-eu-west-1.amazonaws.com/the_art_of_dirty_bomb.pdf
OST: http://db-design.splashdamage.com/dirty_bomb-original_soundtrack.zip
#DirtyBomb #GameDev #GameDesign #Education
Dirty Bomb
The Design of Dirty Bomb - Dirty Bomb
Many moons ago, prior to the rise of Kickstarter, we launched a crowdfunding campaign for Dirty Bomb. Three of the rewards, Dirty Bomb’s Game Design Document, Artbook and Original Soundtrack were promised at the full release of the game to the people who…
We are so doomed: #Allegorithmic is asquired by #Adobe, which makes it monopoly even worse...
Bye, #Substance!
https://youtu.be/SusZU-o_kds
Bye, #Substance!
https://youtu.be/SusZU-o_kds
YouTube
Adobe + Allegorithmic: The Next Generation of 3D Editing and Content Creation
We’re thrilled to welcome Allegorithmic to the Adobe family. Together, we'll empower creatives to lead the way in 3D editing, material authoring, and immersi...
😱1
Some of #MainRoad #materials and shading models for #Houdini Mantra became open source. Feel free to download!
https://github.com/MainRoadPost/houdini_configs
https://github.com/MainRoadPost/houdini_configs
GitHub
GitHub - MainRoadPost/houdini_configs
Contribute to MainRoadPost/houdini_configs development by creating an account on GitHub.
🌍 #Unity3D #Procedural planets!
https://www.reddit.com/r/Unity3D/comments/akymhh/made_some_pretty_procedural_planet_generation_the/
https://www.reddit.com/r/Unity3D/comments/akymhh/made_some_pretty_procedural_planet_generation_the/
reddit
r/Unity3D - Made some pretty procedural planet generation. The planet detail can also be changed at any time for some HUGE planets!
150 votes and 14 comments so far on Reddit
Amazing #BattleRoyale concept: players can mimick to look like NPC's and search for other players in the city:
#Unity3D #Sandbox
https://www.reddit.com/r/Unity3D/comments/ahy122/hunting_other_players_while_blending_in_with_the/
#Unity3D #Sandbox
https://www.reddit.com/r/Unity3D/comments/ahy122/hunting_other_players_while_blending_in_with_the/
reddit
r/Unity3D - Hunting other players while blending in with the crowd
289 votes and 35 comments so far on Reddit
Good example of #Unity3D shooting system, that makes holes:
#GameDev
http://www.reddit.com/r/Unity3D/comments/alaxbh/saw_someone_posting_their_bullet_hole_system_so_i/
#GameDev
http://www.reddit.com/r/Unity3D/comments/alaxbh/saw_someone_posting_their_bullet_hole_system_so_i/
reddit
r/Unity3D - Saw someone posting their bullet hole system, so i got the urge to show mine i made a few months ago! (Just ingore…
65 votes and 18 comments so far on Reddit