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Playing around with Parallax Depth in #GodotEngine. The main issue is that maps frequently have small artefacts with the wrong depth.
Forwarded from Sina
Halah Alareefe, #Blender artwork
#LarianStudios (creators of Divinity Original Sin #RPG) shared the medium between all created characters in #BaldursGate3, and it's actually the most generic dude ever seen in video games.

– "Congratulations, you’ve basically made the default Vault Dweller," Larian continued. "What the hell guys. We gave you demon eyes, horns, and even tails. We are sorely disappointed. Go crazy. We worked hard on this!"