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Game Developers News, Lessons, Books, Assets and many more. Godot, Unreal Engine, Unity, Blender. Our Website is https://gameunion.tv/en
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#NVIDIA lied to us, at least for gaming purposed Ampere isn't a great improvement. It makes sense only on extreme resolutions with RTX and DLSS. In any other workload it has one of the worst gen-to-gen boost.

But it's great for Blender and some other computational tasks due to doubled CUDA cores, that are smaller and slower per core, but much faster for parallel computations.
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Playing around with Parallax Depth in #GodotEngine. The main issue is that maps frequently have small artefacts with the wrong depth.
Forwarded from Sina
Halah Alareefe, #Blender artwork