How #Drupal Became the Open Source Unicorn – The New Stack
https://thenewstack.io/how-drupal-became-the-open-source-unicorn/
We are using it since 2009 in a wide range of projects: very flexible, fast and powerful CMS. Currently, www.GameUnion.TV/ru can load it's pages in just 0.4 seconds with the power of Drupal 8.
https://thenewstack.io/how-drupal-became-the-open-source-unicorn/
We are using it since 2009 in a wide range of projects: very flexible, fast and powerful CMS. Currently, www.GameUnion.TV/ru can load it's pages in just 0.4 seconds with the power of Drupal 8.
The New Stack
How Drupal Became the Open Source Unicorn
Amazon Web Services (AWS) sponsored this post. Often open source projects are a labor of love, the individual passion of a developer in their free time. Occasionally they’re a marketing gimmick for a company built up to monetize their popularity. Content…
#Valve Developers are always doing some cutting edge graphics, but this booze #shaders are not just amazing, but also completely unexpected:
https://youtu.be/8kQW2jFPYZo
https://youtu.be/8kQW2jFPYZo
YouTube
Half-Life Alyx Update - The Booze Shader
Half-Life Alyx V1.4 introduces a booze shader, so that bottles of alcohol and kegs of water slosh about convincingly. BUT IT'S ALL AN ILLUSION!
0:00 - Booze
1:43 - Vodka
2:26 - Beer
3:10 - Cocktails
4:16 - Water?!
4:45 - Alcohol
0:00 - Booze
1:43 - Vodka
2:26 - Beer
3:10 - Cocktails
4:16 - Water?!
4:45 - Alcohol
You can run, but you can't hide: #PlayStation 5 will be showcased later... #Sony didn't specify any dates yet, let's just wait for it.
😑 Let's admit, that I'm dumbest person on Earth: turning SSL certificate on took literally 5 seconds. I thought it would take some time and skipped it for TWO YEARS.
If you've ever guessed about #Armory3D #GameEngine (based on #Blender 2.x), you can just make your first game in a few minutes:
https://github.com/armory3d/armory/wiki/tanks
https://github.com/armory3d/armory/wiki/tanks
GitHub
tanks
3D Engine with Blender Integration. Contribute to armory3d/armory development by creating an account on GitHub.
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New #Blender (v 2.9) feature