Bookmark this, #GodotEngine users, this #Tutorial can be helpful:
https://digitalki.net/2019/11/27/my-godot-android-game-does-not-work-panic/
https://digitalki.net/2019/11/27/my-godot-android-game-does-not-work-panic/
Digital KI
My Godot Android game does not work! PANIC! (And what to do) | Digital KI
Did it ever happen to you?To have some really weird problems like: App crash after splash screen My app runs in debug mode but doesn't on release The app crashes after a few seconds-minutes playing visuals are super weird! that asset isn't part of my project!…
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#RTX works, I must say. After a few days with RTX 2060, it becomes so clear, that you starting to google for more games with that technology. And with #RTXon guys from #NVIDIA just got 5% bigger market share in Q3 of 2019, reached 73% in units and even more in revenue.
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
PS. I've got Acer Helios 300 (i7 9750H + RTX 2060 + 144Hz 3ms screen). Works as charm!
Very nice article about #Photogrammetry tricks to make your own #PBR materials:
https://poulp.io/building-a-portable-lightweight-pbr-surface-scanner/
https://poulp.io/building-a-portable-lightweight-pbr-surface-scanner/
Hey, folks! Here is the test in 4K with insane 1024 samples and Full GI with up to 128 bounces to compare #CUDA, #RTX and CPU cores with each other. And fancy Studio Driver with simple Game Ready Driver by #NVIDIA.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
Well, the result is pretty much the same for all #Blender benchmarks I've tried: Optix render is very fast, sometimes up to 40% faster. And Studio driver makes no difference to render times. And CPU is much slower, even if it packed with 12 threads.
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Improved cloth simulation in #Blender 2.82.
#GodotEngine is quickly moving to the release, another Beta is out:
#Godot #GameDev #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-3
#Godot #GameDev #GameEngines
https://godotengine.org/article/dev-snapshot-godot-3-2-beta-3
godotengine.org
Dev snapshot: Godot 3.2 beta 3
Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor.
Due to issues with our build process, this release does not include the…
Due to issues with our build process, this release does not include the…
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#Google Stadia in a nutshell
Be careful, #Indie
https://www.gamespot.com/articles/indie-games-receiving-takedown-notices-over-phrase/1100-6472058/
https://www.gamespot.com/articles/indie-games-receiving-takedown-notices-over-phrase/1100-6472058/
GameSpot
Indie Games Receiving Takedown Notices Over Phrase "Choose Your Own Adventure"
The owners of the "Choose Your Own Adventure" branding are going after any developers who use the phrase in-game, including smaller titles on itch.io.
The Xbox Series X will include a custom-designed CPU based on AMD’s Zen 2 and Radeon RDNA architecture. Microsoft is also using an NVMe SSD on Xbox Series X, which promises to boost load times. Xbox Series X will also support 8K gaming, frame rates of up to 120 fps in games, ray tracing, and variable refresh rate support.
Microsoft isn’t talking GPU performance specifics just yet, but Spencer has dropped some hints in an interview with GameSpot, and the graphics you see in the Hellblade 2 trailer were supposedly captured in a game engine, running on the console, in real-time. “We wanted to have a dramatic upgrade from the Xbox One base console,” says Spencer. “So when we do the math, we’re over eight times the GPU power of the Xbox One, and two times what an Xbox One X is.” The Xbox One X is 6 teraflops of GPU performance, so the Xbox Series X could be capable of 12 teraflops.
Microsoft isn’t talking GPU performance specifics just yet, but Spencer has dropped some hints in an interview with GameSpot, and the graphics you see in the Hellblade 2 trailer were supposedly captured in a game engine, running on the console, in real-time. “We wanted to have a dramatic upgrade from the Xbox One base console,” says Spencer. “So when we do the math, we’re over eight times the GPU power of the Xbox One, and two times what an Xbox One X is.” The Xbox One X is 6 teraflops of GPU performance, so the Xbox Series X could be capable of 12 teraflops.