These #Unity3D modules are free and open source now!
https://devdog.io/blog/were-open-sourcing-lots-of-our-tools/
https://devdog.io/blog/were-open-sourcing-lots-of-our-tools/
This media is not supported in your browser
VIEW IN TELEGRAM
New #Microsoft 15" Laptops run on #AMD Ryzen 7 with Vega 11 graphics. Pretty impressive!
How fast this GPU is? Enough for HD gaming and simple game development tasks. Much slower than 1050 Ti and even RX 560x, for example. But truly portable and pretty cold. And still 70% faster, than the most recent MacBook Pro with Intel Iris GPU 😱
How fast this GPU is? Enough for HD gaming and simple game development tasks. Much slower than 1050 Ti and even RX 560x, for example. But truly portable and pretty cold. And still 70% faster, than the most recent MacBook Pro with Intel Iris GPU 😱
– I need Game Development news! – Unreal Engine has been updated! – No, I said REAL Game Development news! – Say no more:
A Pug Has Been Hired By 343 Industries To Make Alien Sounds For Halo Infinite! – Perfection! 😏
https://www.gamebyte.com/a-pug-has-been-hired-by-343-industries-to-make-alien-sounds-for-halo-infinite/
A Pug Has Been Hired By 343 Industries To Make Alien Sounds For Halo Infinite! – Perfection! 😏
https://www.gamebyte.com/a-pug-has-been-hired-by-343-industries-to-make-alien-sounds-for-halo-infinite/
GameByte
A Pug Has Been Hired By 343 Industries To Make Alien Sounds For Halo Infinite
Meet Gyoza The Good Girl.
#StepByStep 🐎 Horse modelling #Tutorial! Of course, you will need to use mirror modifier to make the second part 😉
#Godot 4 will have better anisotropy settings for GIProbe, so it will be possible to avoid parasite lighting behind obstacles. Which is a very common issue even for AAA games 🤔😏
PS. And the whole GI can be rendered in real-time, even the famous TPS Demo is already ported.
#GodotEngine #GameDev #GlobalIllumination #Rendering
https://twitter.com/reduzio/status/1179567606476558337
PS. And the whole GI can be rendered in real-time, even the famous TPS Demo is already ported.
#GodotEngine #GameDev #GlobalIllumination #Rendering
https://twitter.com/reduzio/status/1179567606476558337
Twitter
Juan Linietsky
If your game requires it, it will be possible in Godot 4.0 to control GIProbe anisotropy. This largely reduces light leaking in GIProbes at the cost of a bit of performance. It will be disabled by default. https://t.co/1u0Ciyddyf
#GodotEngine TPS Demo: The improved GI allows you to make the most complicated lighting, that can be calculated dynamically!
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
#Godot #VulkanAPI #Vulkan #Rendering #GlobalIllumination
My first complex 3D model, created about 12 years ago in 3Ds Max 7. Just found this spidey in my account on a random website 😅 (it is so badly compressed and cut)
I was in a high school back then and decided to find myself in various jobs/hobbies.
It was insane to render everything on Pentium D processor, one of the first chips with single-core, but two threads.
I was in a high school back then and decided to find myself in various jobs/hobbies.
It was insane to render everything on Pentium D processor, one of the first chips with single-core, but two threads.
COD Mobile reached over 100 000 000 downloads in just one week. It is the best result in the whole industry, and this numbers are not including CHINA!
iOS has way more Downloads, but less Unique Players than Android. Apple users often tried the game on iPhone, but due to amount of details, switched to iPad's instead.
#COD #CODMobile #Analytics #SensorTower #Tencent #China
iOS has way more Downloads, but less Unique Players than Android. Apple users often tried the game on iPhone, but due to amount of details, switched to iPad's instead.
#COD #CODMobile #Analytics #SensorTower #Tencent #China
– After 100 battles in TDM and 12 Battle Royale matches, I can admit, that it is definitely the most important mobile game, that changed everything: the number of details, the variety of content and game modes, and even the precise controls are making the overall experience equal to console multiplayer games.
#PSV vs #XboxScarlett. For me, PS looks more inspiring, but as always, not sure if I even going to buy a console...
One actor + #DeepFake #NeuralNetworks can create a variety of actors and it looks pretty realistic! And horrifying, of course! 😨
https://www.youtube.com/watch?v=5rPKeUXjEvE
https://www.youtube.com/watch?v=5rPKeUXjEvE
YouTube
A Deeper Look Into The Life of An Impressionist | Deep Fake Poem by Jim Meskimen
Actor/impressionist Jim Meskimen (Parks & Recreation, Whose Line?, The Marvelous Mrs. Maisel) recites "Pity the Poor Impressionist" poem in 20 celebrity voices, with the help of SHAM00K.
BTS: https://www.youtube.com/watch?v=Wm3squcz7Aw
To see the raw original…
BTS: https://www.youtube.com/watch?v=Wm3squcz7Aw
To see the raw original…
#Everspace2 is slowly moving to Early Acces, and here is the variety of #SpaceShips we will have in just a few months:
https://imgur.com/9PPOLKB
https://imgur.com/9PPOLKB
Imgur
[A] You spin my ships right round right round
For the playable ships, we chose a modular approach allowing for thousands of unique combinations and extensive player customization. They are divided into different main and sub-classes. Think of those as your RPG character classes with unique abilities…
Our friends launched their awesome retro-game BDSM: Big Drunk Satanic Massacre on Steam
https://store.steampowered.com/app/669950/BDSM_Big_Drunk_Satanic_Massacre/
https://store.steampowered.com/app/669950/BDSM_Big_Drunk_Satanic_Massacre/
Steampowered
BDSM: Big Drunk Satanic Massacre on Steam
BDSM is the first satirical action RPG where you get to play Lou, Satan’s son! Get some booze, kill the traitors, save Hell and rescue the hottest demoness from the clutches of those nasty people and mega-corporations!
#Unity Distribution Portal (UDP) will give us the chance to distribute games accross multiple platforms.
https://unity.com/unity-distribution-portal
https://unity.com/unity-distribution-portal
Unity
Unity Distribution Portal | Unity
Publish your mobile game to multiple app stores from a single hub and reach over one billion new users, without wasting time or resources.