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Map design tip: blur everything to see if it’s easy to navigate the map!
#Gamedev #MapDesign #GunsOfBoom
#Gamedev #MapDesign #GunsOfBoom
Crunch was always and always will be a big part of #gamedev (sadly) this message is hidden inside dungeonkeeper.exe during the MS-DOS era
#Unity did something great: meet Entity Component System (ECS) https://www.youtube.com/watch?v=9ADpYQIQg1w
YouTube
Create massive game worlds with Unity's Entity Component System (ECS)
Our ECS team has teamed up with two artists from the FPS Sample team and in just two months they have produced a futuristic cityscape showcasing our current progress on the ECS foundation and Burst. More info: https://blogs.unity3d.com/2018/10/24/a-peek-at…
The creative two person team at Platonic Games are not only accomplished game developers, but good storytellers to boot. In this Connect developer story, they chronicle the undulating, unpredictable road of building and publishing their game Symmetria.
#GameDEV
https://connect.unity.com/p/articles-when-you-hate-your-game
#GameDEV
https://connect.unity.com/p/articles-when-you-hate-your-game
Unity Connect
When you hate your game... - Unity Connect
... and then you learn to love it again.
Rockstar said Red Dead Redemption 2, which came out on PlayStation 4 and Xbox One on Friday, 26th October, generated over $725m in worldwide retail sell-through during its first three days, making it the second-highest grossing entertainment launch of all time behind Rockstar's own Grand Theft Auto 5, which made over $1bn in three days after it went on sale back in 2013.
#Rockstar #RDR2 #Xbox #PlayStation #Business
#Rockstar #RDR2 #Xbox #PlayStation #Business
This city generator allows you to make a map of medieval city in a couple of clicks and use it for free in your games! 🔥 Don't forget to share with your friends! #GameDEV #Medieval #MapDesign
https://watabou.itch.io/medieval-fantasy-city-generator
https://watabou.itch.io/medieval-fantasy-city-generator
itch.io
Medieval Fantasy City Generator by watabou
Not a game. Play in your browser
Sound makes your game better, so check this out:
#gamedev #music #creativecommons #indie
https://www.reddit.com/r/gamedev/comments/9tu2s7/i_make_orchestral_electronic_music_that_im_giving/?utm_source=reddit-android
#gamedev #music #creativecommons #indie
https://www.reddit.com/r/gamedev/comments/9tu2s7/i_make_orchestral_electronic_music_that_im_giving/?utm_source=reddit-android
reddit
I make orchestral/ electronic music that I'm giving away free with...
Hi, I make music that I'm giving away for free under a Creative Commons attribution license. Feel free to use them however you like! All of the...
First, he created a typical football game, but then he decieded to make it fun... fight other players, use environment and get crazy! 😝
#GameDEV https://soccer.instantonline.io/
#GameDEV https://soccer.instantonline.io/
soccer.instantonline.io
Soccer - Instant Online
Instant Online Soccer is a multiplayer arcade soccer game in your browser.
An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm. Currently, there is no gameplay, you can only walk around and look at the scenery.
Get the demo and read about it:
https://marian42.itch.io/wfc
Source code: https://github.com/marian42/wavefunctioncollapse
#GameDEV #GameDevelopment #GitHub
Get the demo and read about it:
https://marian42.itch.io/wfc
Source code: https://github.com/marian42/wavefunctioncollapse
#GameDEV #GameDevelopment #GitHub
itch.io
Wave Function Collapse by marian42
Walk through an infinite, procedurally generated city. Available for Windows, Linux
Go back to go forward: #MapDesign and #GameDesign of Castlevania: Symphony of the Night!
https://www.youtube.com/watch?v=a1hHOVIkrcc
https://www.youtube.com/watch?v=a1hHOVIkrcc
YouTube
The World Design of Castlevania: Symphony of the Night | Boss Keys
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation…
There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation…